Scrolling examples

Where did that original non-parallax scrolling example go? (The ones
that the parallax examples at olofson.net are based on.)

Maybe I should reconstruct a really simple, one-layer scroller from
the parallax examples? Maybe it’s time for smoothscroll 2.0, with
correct handling of edges between tiles that don’t fit together?
Scrolling + sprites with SDL and OpenGL? Decoupled logic and video
frame rates with interpolation, as seen in Kobo Deluxe?

What do people want to see?

(Not that I have too much time on my hands or anything, but most of
these things shouldn’t take me too long to hack, and trying to
explain stuff with working code is rather inspiring at times.)

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se

Where did that original non-parallax scrolling example go? (The ones
that the parallax examples at olofson.net are based on.)

Maybe I should reconstruct a really simple, one-layer scroller from
the parallax examples? Maybe it’s time for smoothscroll 2.0, with
correct handling of edges between tiles that don’t fit together?
Scrolling + sprites with SDL and OpenGL? Decoupled logic and video
frame rates with interpolation, as seen in Kobo Deluxe?

Yes to all of the above :wink: - perhaps except OpenGL for now, as far as
I’m concerned - just pure SDL. Or maybe a pure SDL version and a
functionally equivalent version with OGL thrown in. Please. :slight_smile:

latimeriusOn Tue, May 20, 2003 at 11:31:01PM +0200, David Olofson wrote:

Well, I think I’ll start with trying to make basic scrolling as simple
as possible. Then I’ll think about what to do next.

However, there is a certain game that’s pretty much ready for the next
major release… I’ll deal with that first. :slight_smile:

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Wednesday 21 May 2003 13.18, Latimerius wrote:

On Tue, May 20, 2003 at 11:31:01PM +0200, David Olofson wrote:

Where did that original non-parallax scrolling example go? (The
ones that the parallax examples at olofson.net are based on.)

Maybe I should reconstruct a really simple, one-layer scroller
from the parallax examples? Maybe it’s time for smoothscroll 2.0,
with correct handling of edges between tiles that don’t fit
together? Scrolling + sprites with SDL and OpenGL? Decoupled
logic and video frame rates with interpolation, as seen in Kobo
Deluxe?

Yes to all of the above :wink: - perhaps except OpenGL for now, as far
as I’m concerned - just pure SDL. Or maybe a pure SDL version
and a functionally equivalent version with OGL thrown in.
Please. :slight_smile:

I’m interested!

Lion Vollnhals

Me too.

i dont know what it is, but i will paste everything to my
read-when-u-learn.doc

:stuck_out_tongue:

                       Eduardo Garcia Rajo (h)------------------------------------------------------------------

Visite: http://www.solucion-digital.com.ar
SOLUCION DIGITAL
Redes - Software - Servicios

----- Original Message -----
From: schiggl@web.de (Lion Vollnhals)
To:
Sent: Tuesday, May 20, 2003 12:42 PM
Subject: Re: [SDL] Scrolling examples

I’m interested!

Lion Vollnhals


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