These are things I want to do before I go to the next public release:
-
Update API documentation
-
GGI port – I don’t know if I should wait for their next public release.
-
DGA port – easy, just has to be done
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BeOS port for Release 3
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Update or temporarily remove sample libraries
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Possibly add fade code… I already know how I’ll do it.
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Fix a few bugs:
- 24 bpp blit breaks setting the last pixel – doh!
-
Things I want to add for next public release (development cycle)
Somewhere along in there, I’ll get Maelstrom up to speed.
The RLE and hardware colorkey acceleration is a good foot in that direction.
Does anyone have an SGI to port to?
Does anyone have an SGI to port to?
No, but I found a Nintendo 64 emulator, that I’m dying to port some
programs to…
Michael Samuel,
Surf-Net City - Internet Cafe and Internet Service Providers
Phone: +61 3 9593-9977
E-Mail:
WWW: http://www.surfnetcity.com.au/~michael/On Tue, 28 Apr 1998, Sam Lantinga wrote:
Does anyone have an SGI to port to?
No, but I found a Nintendo 64 emulator, that I’m dying to port some
programs to…
Huh?
I thought SDL was a cross-platform API, so why can’t we support console
machines?
I heard on slashdot that gcc is the main compiler for Sony Playstation…
Anybody got a playstation a CD Writer?
Michael Samuel,
Surf-Net City - Internet Cafe and Internet Service Providers
Phone: +61 3 9593-9977
E-Mail:
WWW: http://www.surfnetcity.com.au/~michael/On Tue, 28 Apr 1998, Sam Lantinga wrote:
Date: Tue, 28 Apr 1998 20:18:23 -0700
From: Sam Lantinga
To: Michael Samuel
Subject: Re: SDL 0.6 release TODO
On Tue, 28 Apr 1998, Sam Lantinga wrote:
Does anyone have an SGI to port to?
Yes, but no, I don’t have time…
p.s. I might be able to give you a temp account…
njhOn Tue, 28 Apr 1998, Sam Lantinga wrote:
Does anyone have an SGI to port to?
Yes, but no, I don’t have time…
p.s. I might be able to give you a temp account…
I might take you up on that when SDL 0.6 settles down.