SDL 1.1.8 available!

SDL 1.1.8 has been released!
http://www.libsdl.org/download-1.1.html

Here are some of the highlights:

  • Lots of MacOS improvements, including official MacOS X support
  • Fixed crash when blitting to RLE encoded surfaces
  • Fixed mutex locking on Linux glibc 2.0
  • Added NAS audio server support (thanks Erik!)
  • Added SDL_NOFRAME for frameless windows (thanks Andreas)
  • Improved the speed of fullscreen OpenGL on Windows
  • Added ELO touchscreen support for fbcon (thanks Alex)
  • Surface lock and unlock operations can now be nested
  • Work around “blackout” problem with XVideo acceleration
  • Fixed keyboard handling on the framebuffer console
  • Added basic support for VGA16 framebuffer console
  • Fixed default audio driver on FreeBSD (thanks Maxim)
  • Fixed joystick crash on Windows (thanks Pete)

There are lots more changes, a full changelog is available at:
http://www.libsdl.org/release/changes-1.1.html

Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

  • Improved the speed of fullscreen OpenGL on Windows

I did miss this one. What’s changed regarding Win32 OpenGL speed?

thanks,
Dominique> -----Original Message-----

  • Improved the speed of fullscreen OpenGL on Windows

I did miss this one. What’s changed regarding Win32 OpenGL speed?

It’s faster. :slight_smile:

The window is created with a NOCLIP style, which allows the GL driver to
optimize the drawing by not having to worry about occluding windows.

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software> > -----Original Message-----

Unfortunaltly, the file sdl_env.c seems to be missing from the
CodeWarrior project files. I had to add it to them in order to not
get link errors :wink:

Max–

Max Horn
C/C++ Developer

email: mailto:Max_Horn
phone: (+49) 6151-494890

Unfortunaltly, the file sdl_env.c seems to be missing from the
CodeWarrior project files. I had to add it to them in order to not
get link errors :wink:

Ahh well, SDL 1.2 has a re-implementation of getenv() and putenv(),
and the CodeWarrior projects will be updated before release. They
weren’t for the 1.1.8 release because Darrell wrote them and I’m
uncomfortable messing with them, and he’s been offline for a while.

See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software