slouken
February 13, 2001, 3:47am
1
SDL 1.1.8 has been released!
http://www.libsdl.org/download-1.1.html
Here are some of the highlights:
Lots of MacOS improvements, including official MacOS X support
Fixed crash when blitting to RLE encoded surfaces
Fixed mutex locking on Linux glibc 2.0
Added NAS audio server support (thanks Erik!)
Added SDL_NOFRAME for frameless windows (thanks Andreas)
Improved the speed of fullscreen OpenGL on Windows
Added ELO touchscreen support for fbcon (thanks Alex)
Surface lock and unlock operations can now be nested
Work around “blackout” problem with XVideo acceleration
Fixed keyboard handling on the framebuffer console
Added basic support for VGA16 framebuffer console
Fixed default audio driver on FreeBSD (thanks Maxim)
Fixed joystick crash on Windows (thanks Pete)
There are lots more changes, a full changelog is available at:
http://www.libsdl.org/release/changes-1.1.html
Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Improved the speed of fullscreen OpenGL on Windows
I did miss this one. What’s changed regarding Win32 OpenGL speed?
thanks,
Dominique> -----Original Message-----
slouken
February 13, 2001, 9:46am
3
Improved the speed of fullscreen OpenGL on Windows
I did miss this one. What’s changed regarding Win32 OpenGL speed?
It’s faster.
The window is created with a NOCLIP style, which allows the GL driver to
optimize the drawing by not having to worry about occluding windows.
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software> > -----Original Message-----
Unfortunaltly, the file sdl_env.c seems to be missing from the
CodeWarrior project files. I had to add it to them in order to not
get link errors
Max–
Max Horn
C/C++ Developer
email: mailto:Max_Horn
phone: (+49) 6151-494890
slouken
February 13, 2001, 6:58pm
5
Unfortunaltly, the file sdl_env.c seems to be missing from the
CodeWarrior project files. I had to add it to them in order to not
get link errors
Ahh well, SDL 1.2 has a re-implementation of getenv() and putenv(),
and the CodeWarrior projects will be updated before release. They
weren’t for the 1.1.8 release because Darrell wrote them and I’m
uncomfortable messing with them, and he’s been offline for a while.
See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software