Sdl 1.1 rpms

http://www.devolution.com/~slouken/SDL/cvs/SDL-1.1.0-1.i386.rpm
http://www.devolution.com/~slouken/SDL/cvs/SDL-devel-1.1.0-1.i386.rpm

I built SDL 1.1.0 RPMs with DGA mouse enabled by default. This is also
configurable at runtime by the SDL_VIDEO_X11_DGAMOUSE environment
variable.

Other changes:
The mouse acceleration has been disabled by default, and is now
controlled by the environment variable SDL_VIDEO_X11_MOUSEACCEL.

I also removed the dynamic OpenGL flag.
There is no longer a special distinction between dynamic GL and
otherwise.
If an OpenGL shared library hasn’t already been opened, we try to load
it
from our address space, assuming that the application has already linked
with a valid GL library.

The upshot is now we no longer need a special version of the library for
any of our games.

SMPEG changes coming soon (no longer needs special mixer support)–
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Sam Lantinga wrote:

http://www.devolution.com/~slouken/SDL/cvs/SDL-1.1.0-1.i386.rpm
http://www.devolution.com/~slouken/SDL/cvs/SDL-devel-1.1.0-1.i386.rpm

I built SDL 1.1.0 RPMs with DGA mouse enabled by default. This is also
configurable at runtime by the SDL_VIDEO_X11_DGAMOUSE environment
variable.

Other changes:
The mouse acceleration has been disabled by default, and is now
controlled by the environment variable SDL_VIDEO_X11_MOUSEACCEL.

I also removed the dynamic OpenGL flag.
There is no longer a special distinction between dynamic GL and
otherwise.
If an OpenGL shared library hasn’t already been opened, we try to load
it
from our address space, assuming that the application has already linked
with a valid GL library.

The upshot is now we no longer need a special version of the library for
any of our games.

SMPEG changes coming soon (no longer needs special mixer support)

The problem with the driver is gone now,but it says that it cannot determine
glx visual info.
I didn’t have time yet to cope with the problem, but this anyway looks more
promising.
Thanks a lot!

Martin>

    -Sam Lantinga, Lead Programmer, Loki Entertainment Software

Martin Kremecek wrote:

Sam Lantinga wrote:

http://www.devolution.com/~slouken/SDL/cvs/SDL-1.1.0-1.i386.rpm
http://www.devolution.com/~slouken/SDL/cvs/SDL-devel-1.1.0-1.i386.rpm

I built SDL 1.1.0 RPMs with DGA mouse enabled by default. This is also
configurable at runtime by the SDL_VIDEO_X11_DGAMOUSE environment
variable.

Other changes:
The mouse acceleration has been disabled by default, and is now
controlled by the environment variable SDL_VIDEO_X11_MOUSEACCEL.

I also removed the dynamic OpenGL flag.
There is no longer a special distinction between dynamic GL and
otherwise.
If an OpenGL shared library hasn’t already been opened, we try to load
it
from our address space, assuming that the application has already linked
with a valid GL library.

The upshot is now we no longer need a special version of the library for
any of our games.

SMPEG changes coming soon (no longer needs special mixer support)

The problem with the driver is gone now,but it says that it cannot determine
glx visual info.
I didn’t have time yet to cope with the problem, but this anyway looks more
promising.
Thanks a lot!

Well, I played around a bit but couldn’t get it to work. Does anyone have
suggestions on this one please?>

Martin

    -Sam Lantinga, Lead Programmer, Loki Entertainment Software