We’re wrapping up the SDL 1.2.11 bugfix release.
If you get a chance, please check out the current SVN snapshot:
http://www.libsdl.org/svn.php
Please report any bugs ASAP to bugzilla:
http://bugzilla.libsdl.org/
Thanks!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
Sam,
Do you have a timeframe in mind for 1.2.11? A week’s time? A month’s?
I was about to build a bugfix release of my own, perhaps it would be
worth waiting to be able to include 1.2.11
GregoryOn Jun 25, 2006, at 4:51 PM, Sam Lantinga wrote:
We’re wrapping up the SDL 1.2.11 bugfix release.
If you get a chance, please check out the current SVN snapshot:
http://www.libsdl.org/svn.php
Please report any bugs ASAP to bugzilla:
http://bugzilla.libsdl.org/
Thanks!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
Sam,
Do you have a timeframe in mind for 1.2.11? A week’s time? A month’s?
I was about to build a bugfix release of my own, perhaps it would be
worth waiting to be able to include 1.2.11
Sometime this week, barring showstoppers…
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
We’re wrapping up the SDL 1.2.11 bugfix release.
If you get a chance, please check out the current SVN snapshot:
http://www.libsdl.org/svn.php
A Windows prerelease DLL for testing can be found here:
http://www.libsdl.org/tmp/SDL.dll
See ya!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
Just a heads up, I’m losing mouse control going from SW surface fullscreen
to OpenGL fullscreen with the cursor hidden using directx driver. Once I
switch back to SW fullscreen, it comes back and then it’s good through
subsequent transitions.
I want to put together a simple test program and make sure it’s not
something I’m doing wrong (though SW->OpenGL works in windib, linux, and
OS X) before I file a bug. Probably try to do that tonight.
GregoryOn Mon, 26 Jun 2006, Sam Lantinga wrote:
We’re wrapping up the SDL 1.2.11 bugfix release.
If you get a chance, please check out the current SVN snapshot:
http://www.libsdl.org/svn.php
A Windows prerelease DLL for testing can be found here:
http://www.libsdl.org/tmp/SDL.dll
See ya!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
Just a heads up, I’m losing mouse control going from SW surface fullscreen
to OpenGL fullscreen with the cursor hidden using directx driver. Once I
switch back to SW fullscreen, it comes back and then it’s good through
subsequent transitions.
I want to put together a simple test program and make sure it’s not
something I’m doing wrong (though SW->OpenGL works in windib, linux, and
OS X) before I file a bug. Probably try to do that tonight.
I recommend just using the windib driver (the current default.)
Switching between DirectDraw and OpenGL is a messy hack internally.
You’re welcome to submit a patch to bugzilla though:
http://bugzilla.libsdl.org/
See ya!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
Well, we keep getting asked to be able to switch between the software
renderer (which absolutely needs directx for good performance) and OpenGL
without restarting the app. (I don’t think it’s a big deal personally, how
many times do these people switch renderers!?)
The directx input and sound code seems to be better too, and our faders
aren’t working right in SW windib (which we use for the pre-OpenGL part of
the game). So each release of SDL I try to see if I can get away with
using directx all the time 
GregoryOn Mon, 26 Jun 2006, Sam Lantinga wrote:
I recommend just using the windib driver (the current default.)
Switching between DirectDraw and OpenGL is a messy hack internally.
You’re welcome to submit a patch to bugzilla though:
http://bugzilla.libsdl.org/
See ya!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
The directx input and sound code seems to be better too, and our faders
aren’t working right in SW windib (which we use for the pre-OpenGL part of
the game). So each release of SDL I try to see if I can get away with
using directx all the time 
Okay, feel free to enter the bug, and even better, a fix. 
Thanks!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment