I’m the current maintainer for the Pascal binding for SDL 1.2. As SDL 1.3
seems to be maturing I have a few questions.
Is 1.3 a C or C++ Dll/SO. I ask because Pascal and it Object Pascal
variants can talk to C Dlls, but has considerable difficulty talking to C++
Dlls due to name mangling etc.
If it is C++, is anyone working on a C flattening Dll to help out us 3rd
Apart from Win32, Linux, Mac OS and iPhone, is there a comprehensive
list of other platforms 1.3 supports. I’m particularly interested in
Nintendo DS, PlayStation 2 or 3, Xbox 360 and GP2X
When is 1.3 likely to be publically released, roughly?
Will it be possible for SDL to host 3rd party bindings? Currently they
all dispersed and it would be nice to have everything under one roof, so to