yes I did, it is all perfect, the FPS is high and the animations are fluid.
— En date de?: Mar 26.5.09, Patryk Bratkowski a ?crit?
Patryk Bratkowski
Objet: Re: [SDL] SDL 1.3 first test
?: “A list for developers using the SDL library. (includes SDL-announce)”
Date: Mardi 26 Mai 2009, 16h47
Did you check the test applications?
SDL may be compiled without OpenGL support.
From: @Julien_Clement1 (Julien Clement)
To: A list for developers using the SDL library. (includes SDL-announce)
Sent: Tuesday, May 26, 2009 10:33:42 AM
Subject: Re: [SDL] SDL 1.3 first test
It happens with both methods: UpdateRects and Flip
My lib supports both refresh methods.
— En date de?: Mar 26.5.09, Jonathan Dearborn a ?crit?:
De: Jonathan Dearborn
Objet: Re: [SDL] SDL 1.3 first test
?: “A list for developers using the SDL library. (includes SDL-announce)”
Date: Mardi 26 Mai 2009, 16h17
Seriously, 5 fps?? You don’t even need to measure that to tell that
there’s a problem 
Can
you identify the bottleneck?? Is it when you swap buffers?
Jonny D
On Tue, May 26, 2009 at 10:14 AM, julien CLEMENT <@Julien_Clement1> wrote:
Yes, I have direct rendering activated, glxgears is fast (more than 9000
FPS).
I run Linux.
— En date de?: Mar 26.5.09, Pierre Phaneuf a ?crit?:
De: Pierre Phaneuf
Objet: Re: [SDL] SDL 1.3 first test
?: "A list for developers using the SDL library. (includes SDL-announce)"
Date: Mardi 26 Mai 2009, 15h39
On Tue, May 26, 2009 at 9:21 AM, Patryk Bratkowski wrote:
I know the way things worked in 1.2 is no longer
the fast way in 1.3. You
might want to look at the source for the test apps, and update it
accordingly.
That’s not entirely accurate: the fastest way in 1.2 is no longer
the fastest way in 1.3, but it should be just as fast in 1.3 as it
was in 1.2 (which might not be very much).
So the frame rates shouldn’t go down very much, but adapting your code
to SDL 1.3 could give you a large increase compared to the software
SDL 1.2 back ends (like the GDI and the X11 back ends), at least if
you have hardware accelerated OpenGL (not sure how well the X11 back
end is accelerated).
This massive slowdown is bad. Julien, what platform and hardware is
this? If it’s Linux, you’ve got all
the hardware accelerated setup
working (you can play Quake3, say)?
–
http://pphaneuf.livejournal.com/
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