Hi All,
How SDL-1.3 cope with old hardware, WRT maximum texture sizes and power-of-two requirements? If it doesn’t, does it have functions to query the hardware capabilities/disabilities?
I think it doesn’t check for it, but I’d like to know for sure.
Thanks,
Andre
Regarding power-of-two, last time a checked source code it was handled.On Tue, Dec 13, 2011 at 3:26 AM, wrote:
Hi All,
How SDL-1.3 cope with old hardware, WRT maximum texture sizes and power-of-two requirements? If it doesn’t, does it have functions to query the hardware capabilities/disabilities?
I think it doesn’t check for it, but I’d like to know for sure.
Thanks,
Andre
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Regarding power-of-two, last time a checked source code it was handled.
Great, thanks!
I think I’ll just play safe and slice my surfaces into, say, 256x256 surfaces and wrap them inside a class to handle the blitting for me. That should also take care of any power-of-two issues.
Thanks again,
Andre
Regarding power-of-two, last time a checked source code it was handled.
Great, thanks!
I think I’ll just play safe and slice my surfaces into, say, 256x256 surfaces >and wrap them inside a class to handle the blitting for me. That should also >take care of any power-of-two issues.
Thanks again,
Andre
This is a reminder to myself to RTFM:
http://wiki.libsdl.org/moin.cgi/SDL_RendererInfo