[SDL-1.3] RenderTargets under Windows


i’ve probably found the bug why sdl rendertargets
don’t work under windows. if you look at SDL_wingl.c,
WIN_GL_UnlockRenderTarget, the bug is if not
(target->texture) then wglMakeCurrent(GL_hdc, GL_hrc)
is NEVER called, and the buffer is not unbound.

solution: take the call to wglMakeCurrent(GL_hdc,
GL_hrc) out of the if-block.

(ive got another problem with shadowmaps, but it
really seems to be my apps problem)

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