I am not knocking SDL 1.3. It definitely has a lot of improvements over 1.2.x. It isn?t necessarily even about what it is, or isn?t, missing.
However, there is not a .ZIP/.tar release anywhere except for a very old version that is missing many of the features that are now in the latest version in Mercurial. A typical response on this forum is ?well, then grab the latest in Mercurial?. However, when I did that a couple of weeks ago it wouldn?t even compile. Then I got a newer build and it compiled fine, but then SDL_mixer wouldn?t compile against it because of SDL_getenv.h. This took a couple of weeks to get checked. Now everything compiles and appears to run.
Because there isn?t a roadmap (with dates), I don?t know when a clean snapshot will be available or what features that snapshot will contain. Some recent requests for the iPhone build included the ability to run in landscape or portrait mode. Since I only recently got the latest running I don?t know yet if that critical feature (for the iPhone) is working or not.
Also, with a real release there would be documentation. Currently if you look at the function list for SDL 1.3, and click on any function you get taken to a page that says there isn?t any documentation yet.
So to answer your question ?What’s SDL 1.3 missing?? here is a short list:
? A real release (ZIP, tar, etc) that compiles and runs. If packaging a release is too time consuming, then how about telling us what version in Hg is stable so we can grab that?
? Documentation similar to SDL 1.2.x
? Roadmap with at least priorities if not dates.
On the last item I realize it can be difficult to get dates on an open source project since a lot of contributions are from people working on it in their spare time. But how about at least a list of the top 5 things that are coming next? If getting them done is a problem then solicit help. I, for one, would be glad to help with any task that needs to be done and is deemed high priority by Sam.
Thanks,
KenFrom: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On Behalf Of Mason Wheeler
Sent: Tuesday, June 29, 2010 3:11 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?
OK, I’ve been staying out of this, because I didn’t really have much of anything to say either way, but this comment makes me wonder. What’s SDL 1.3 missing?
I’m asking this as a question, not a challenge or argument. I’ve been using SDL 1.3 for quite a while now for its easy interface to OpenGL. It’s done almost everything I’ve needed from it, and I’ve added in a few features when I’ve found myself needing them. (Has anyone from the team looked at http://bugzilla.libsdl.org/show_bug.cgi?id=983 yet BTW?) I’ve used the 1.2 SDL_Mixer in an earlier project, and it worked well, and AFAIK it isn’t changing any for 1.3. Looking at the roadmap, most of the stuff I see there is either working, on the wishlist, or iPhone-specific and thus largely irrelevant.
So what am I missing? What is 1.3 missing that makes it unfit for an official release?
From: alex.barry@gmail.com (Alex Barry)
Subject: Re: [SDL] SDL 1.3 Roadmap?
SDL 1.3 is definitely better than 1.2, but it’s not as far developed. In it’s present state, you’ll likely want to stay with 1.3 until there is an official release.
On Tue, Jun 29, 2010 at 3:11 PM, David Roguin wrote:
I’m curious: Is SDL-1.3 worst than SDL-1.2?
On Tue, Jun 29, 2010 at 4:01 PM, Jonathan Dearborn wrote:
SDL 1.3 has many other features that are pretty important: Multiple windows, multiple input devices, OpenGL 3+, etc.
Technically, Sam did post a link to a roadmap on the wiki recently, but it didn’t have milestones. And you know where a map gets you with a direction but no scale.
Jonny D
On Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser wrote:
Hi,
I waited a long time for 1.3 and gave up and started using SDL1.2+OpenGL.
Guess that is not an option for your iPhone developments.
Sorry…
Jesse
On 06/29/2010 02:46 PM, Ken Rogoway wrote:
It?s hard to plan a release around ?when it?s done?.
From: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On Behalf Of Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?
iirc, SDL1.3 is on schedule for “when it’s done.”
On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:
Hi,
It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…
Good luck!
Jesse
On 06/29/2010 02:34 PM, Ken Rogoway wrote:
Sam or other regular contributors to SDL,
I would like to know if there is a Roadmap for SDL 1.3? In particular, is there a release date for a stable version? SDL 1.3 is a great improvement over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is no official release to use for development.
I am looking to release a game using SDL 1.3 soon, but with the API in flux and some functionality not yet complete I have been holding off for a stable release (rather than a Mecurial snapshot).
Thanks,
Ken Rogoway
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
David
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org