SDL 1.3 Roadmap?

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular, is
there a release date for a stable version? SDL 1.3 is a great improvement
over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is
no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in flux
and some functionality not yet complete I have been holding off for a stable
release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway

iirc, SDL1.3 is on schedule for "when it’s done."On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular, is
there a release date for a stable version? SDL 1.3 is a great improvement
over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is
no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in flux
and some functionality not yet complete I have been holding off for a stable
release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list
SDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

The reason I am using SDL 1.3 is for iPhone development. At this point it
looks like I am better off just writing my own wrappers around the iPhone
SDK so I can use my C++ classes with objective-C. Rather unfortunate.From: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On
Behalf Of Jesse Palser
Sent: Tuesday, June 29, 2010 1:40 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular, is
there a release date for a stable version? SDL 1.3 is a great improvement
over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is
no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in flux
and some functionality not yet complete I have been holding off for a stable
release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

It’s hard to plan a release around “when it’s done”.From: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On
Behalf Of Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3 is on schedule for “when it’s done.”

On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular, is
there a release date for a stable version? SDL 1.3 is a great improvement
over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is
no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in flux
and some functionality not yet complete I have been holding off for a stable
release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL 1.3 has many other features that are pretty important: Multiple windows,
multiple input devices, OpenGL 3+, etc.
Technically, Sam did post a link to a roadmap on the wiki recently, but it
didn’t have milestones. And you know where a map gets you with a direction
but no scale. :slight_smile:

Jonny DOn Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser wrote:

Hi,

I waited a long time for 1.3 and gave up and started using SDL1.2+OpenGL.
Guess that is not an option for your iPhone developments.
Sorry…

Jesse

On 06/29/2010 02:46 PM, Ken Rogoway wrote:

It?s hard to plan a release around ?when it?s done?.

From: sdl-bounces at lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org]
*On Behalf Of *Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3 is on schedule for “when it’s done.”

On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular, is
there a release date for a stable version? SDL 1.3 is a great improvement
over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is
no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in flux
and some functionality not yet complete I have been holding off for a stable
release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list

SDL at lists.libsdl.org

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I’m curious: Is SDL-1.3 worst than SDL-1.2?On Tue, Jun 29, 2010 at 4:01 PM, Jonathan Dearborn wrote:

SDL 1.3 has many other features that are pretty important: Multiple
windows, multiple input devices, OpenGL 3+, etc.
Technically, Sam did post a link to a roadmap on the wiki recently, but it
didn’t have milestones. And you know where a map gets you with a direction
but no scale. :slight_smile:

Jonny D

On Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser wrote:

Hi,

I waited a long time for 1.3 and gave up and started using SDL1.2+OpenGL.
Guess that is not an option for your iPhone developments.
Sorry…

Jesse

On 06/29/2010 02:46 PM, Ken Rogoway wrote:

It?s hard to plan a release around ?when it?s done?.

From: sdl-bounces at lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org]
*On Behalf Of *Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3 is on schedule for “when it’s done.”

On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular, is
there a release date for a stable version? SDL 1.3 is a great improvement
over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is
no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in
flux and some functionality not yet complete I have been holding off for a
stable release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list

SDL at lists.libsdl.org

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


David

SDL 1.3 is definitely better than 1.2, but it’s not as far developed. In
it’s present state, you’ll likely want to stay with 1.3 until there is an
official release.On Tue, Jun 29, 2010 at 3:11 PM, David Roguin wrote:

I’m curious: Is SDL-1.3 worst than SDL-1.2?

On Tue, Jun 29, 2010 at 4:01 PM, Jonathan Dearborn wrote:

SDL 1.3 has many other features that are pretty important: Multiple
windows, multiple input devices, OpenGL 3+, etc.
Technically, Sam did post a link to a roadmap on the wiki recently, but it
didn’t have milestones. And you know where a map gets you with a direction
but no scale. :slight_smile:

Jonny D

On Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser wrote:

Hi,

I waited a long time for 1.3 and gave up and started using SDL1.2+OpenGL.
Guess that is not an option for your iPhone developments.
Sorry…

Jesse

On 06/29/2010 02:46 PM, Ken Rogoway wrote:

It?s hard to plan a release around ?when it?s done?.

From: sdl-bounces at lists.libsdl.org [
mailto:sdl-bounces at lists.libsdl.org ] *On
Behalf Of *Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3 is on schedule for “when it’s done.”

On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular,
is there a release date for a stable version? SDL 1.3 is a great
improvement over SDL 1.2.x, but is very unstable (with regard to check-ins)
and there is no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in
flux and some functionality not yet complete I have been holding off for a
stable release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list

SDL at lists.libsdl.org

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


David


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

No, certainly not. I hope I didn’t imply that. SDL 1.3 has features which
are still changing rapidly, so it’s tough for us normal consumers to know
when to jump in.

Jonny DOn Tue, Jun 29, 2010 at 3:11 PM, David Roguin wrote:

I’m curious: Is SDL-1.3 worst than SDL-1.2?

On Tue, Jun 29, 2010 at 4:01 PM, Jonathan Dearborn <@Jonathan_Dearborn>wrote:

SDL 1.3 has many other features that are pretty important: Multiple
windows, multiple input devices, OpenGL 3+, etc.
Technically, Sam did post a link to a roadmap on the wiki recently, but it
didn’t have milestones. And you know where a map gets you with a direction
but no scale. :slight_smile:

Jonny D

On Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser wrote:

Hi,

I waited a long time for 1.3 and gave up and started using SDL1.2+OpenGL.
Guess that is not an option for your iPhone developments.
Sorry…

Jesse

On 06/29/2010 02:46 PM, Ken Rogoway wrote:

It?s hard to plan a release around ?when it?s done?.

From: sdl-bounces at lists.libsdl.org [
mailto:sdl-bounces at lists.libsdl.org ] *On
Behalf Of *Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3 is on schedule for “when it’s done.”

On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular,
is there a release date for a stable version? SDL 1.3 is a great
improvement over SDL 1.2.x, but is very unstable (with regard to check-ins)
and there is no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in
flux and some functionality not yet complete I have been holding off for a
stable release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list

SDL at lists.libsdl.org

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


David


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

OK, I’ve been staying out of this, because I didn’t really have much of anything to say either way, but this comment makes me wonder. What’s SDL 1.3 missing?

I’m asking this as a question, not a challenge or argument. I’ve been using SDL 1.3 for quite a while now for its easy interface to OpenGL. It’s done almost everything I’ve needed from it, and I’ve added in a few features when I’ve found myself needing them. (Has anyone from the team looked at http://bugzilla.libsdl.org/show_bug.cgi?id=983 yet BTW?) I’ve used the 1.2 SDL_Mixer in an earlier project, and it worked well, and AFAIK it isn’t changing any for 1.3. Looking at the roadmap, most of the stuff I see there is either working, on the wishlist, or iPhone-specific and thus largely irrelevant.

So what am I missing? What is 1.3 missing that makes it unfit for an official release?________________________________
From: alex.barry@gmail.com (Alex Barry)
Subject: Re: [SDL] SDL 1.3 Roadmap?

SDL 1.3 is definitely better than 1.2, but it’s not as far developed. In it’s present state, you’ll likely want to stay with 1.3 until there is an official release.

On Tue, Jun 29, 2010 at 3:11 PM, David Roguin wrote:

I’m curious: Is SDL-1.3 worst than SDL-1.2?

On Tue, Jun 29, 2010 at 4:01 PM, Jonathan Dearborn wrote:

SDL 1.3 has many other features that are pretty important: Multiple windows, multiple input devices, OpenGL 3+, etc.

Technically, Sam did post a link to a roadmap on the wiki recently, but it didn’t have milestones. And you know where a map gets you with a direction but no scale. :slight_smile:

Jonny D

On Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser wrote:

Hi,

I waited a long time for 1.3 and gave up and started using
SDL1.2+OpenGL.

Guess that is not an option for your iPhone developments.
Sorry…

Jesse

On 06/29/2010 02:46 PM, Ken Rogoway wrote:

It?s hard to plan a release around ?when it?s
done?.

From:sdl-bounces at lists.libsdl.org >>>> [mailto:sdl-bounces at lists.libsdl.org] On Behalf
Of Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3
is on schedule for
"when it’s done."
On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:
Hi,

         It might be awhile before SDL 1.3 is ready.
         I recommend highly that you try to do SDL1.2+OpenGL...
         Good luck!
         Jesse
             On 06/29/2010 02:34 PM, Ken Rogoway wrote: 

Sam

                 or other regular contributors to SDL,

I
would like to know if there is a Roadmap for SDL
1.3? In particular, is
there a release date for a stable version? SDL
1.3 is a great improvement
over SDL 1.2.x, but is very unstable (with regard
to check-ins) and there is no
official release to use for development.

I
am looking to release a game using SDL 1.3 soon,
but with the API in flux and
some functionality not yet complete I have been
holding off for a stable
release (rather than a Mecurial snapshot).

Thanks,

Ken
Rogoway


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

       _______________________________________________
       SDL mailing list

SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


David


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I am not knocking SDL 1.3. It definitely has a lot of improvements over 1.2.x. It isn?t necessarily even about what it is, or isn?t, missing.

However, there is not a .ZIP/.tar release anywhere except for a very old version that is missing many of the features that are now in the latest version in Mercurial. A typical response on this forum is ?well, then grab the latest in Mercurial?. However, when I did that a couple of weeks ago it wouldn?t even compile. Then I got a newer build and it compiled fine, but then SDL_mixer wouldn?t compile against it because of SDL_getenv.h. This took a couple of weeks to get checked. Now everything compiles and appears to run.

Because there isn?t a roadmap (with dates), I don?t know when a clean snapshot will be available or what features that snapshot will contain. Some recent requests for the iPhone build included the ability to run in landscape or portrait mode. Since I only recently got the latest running I don?t know yet if that critical feature (for the iPhone) is working or not.

Also, with a real release there would be documentation. Currently if you look at the function list for SDL 1.3, and click on any function you get taken to a page that says there isn?t any documentation yet.

So to answer your question ?What’s SDL 1.3 missing?? here is a short list:

? A real release (ZIP, tar, etc) that compiles and runs. If packaging a release is too time consuming, then how about telling us what version in Hg is stable so we can grab that?

? Documentation similar to SDL 1.2.x

? Roadmap with at least priorities if not dates.

On the last item I realize it can be difficult to get dates on an open source project since a lot of contributions are from people working on it in their spare time. But how about at least a list of the top 5 things that are coming next? If getting them done is a problem then solicit help. I, for one, would be glad to help with any task that needs to be done and is deemed high priority by Sam.

Thanks,

KenFrom: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On Behalf Of Mason Wheeler
Sent: Tuesday, June 29, 2010 3:11 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

OK, I’ve been staying out of this, because I didn’t really have much of anything to say either way, but this comment makes me wonder. What’s SDL 1.3 missing?

I’m asking this as a question, not a challenge or argument. I’ve been using SDL 1.3 for quite a while now for its easy interface to OpenGL. It’s done almost everything I’ve needed from it, and I’ve added in a few features when I’ve found myself needing them. (Has anyone from the team looked at http://bugzilla.libsdl.org/show_bug.cgi?id=983 yet BTW?) I’ve used the 1.2 SDL_Mixer in an earlier project, and it worked well, and AFAIK it isn’t changing any for 1.3. Looking at the roadmap, most of the stuff I see there is either working, on the wishlist, or iPhone-specific and thus largely irrelevant.

So what am I missing? What is 1.3 missing that makes it unfit for an official release?


From: alex.barry@gmail.com (Alex Barry)
Subject: Re: [SDL] SDL 1.3 Roadmap?

SDL 1.3 is definitely better than 1.2, but it’s not as far developed. In it’s present state, you’ll likely want to stay with 1.3 until there is an official release.

On Tue, Jun 29, 2010 at 3:11 PM, David Roguin wrote:

I’m curious: Is SDL-1.3 worst than SDL-1.2?

On Tue, Jun 29, 2010 at 4:01 PM, Jonathan Dearborn wrote:

SDL 1.3 has many other features that are pretty important: Multiple windows, multiple input devices, OpenGL 3+, etc.

Technically, Sam did post a link to a roadmap on the wiki recently, but it didn’t have milestones. And you know where a map gets you with a direction but no scale. :slight_smile:

Jonny D

On Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser wrote:

Hi,

I waited a long time for 1.3 and gave up and started using SDL1.2+OpenGL.
Guess that is not an option for your iPhone developments.
Sorry…

Jesse

On 06/29/2010 02:46 PM, Ken Rogoway wrote:

It?s hard to plan a release around ?when it?s done?.

From: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On Behalf Of Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3 is on schedule for “when it’s done.”

On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular, is there a release date for a stable version? SDL 1.3 is a great improvement over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in flux and some functionality not yet complete I have been holding off for a stable release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


David


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I imagine that Sam would like it to be a community effort. I’d be willing
to host SDL 1.3 binaries until there’s an official release. I plan on
contributing documentation too as soon as the APIs I’m interested in (mostly
input) are solidified.

Jonny DOn Tue, Jun 29, 2010 at 4:32 PM, Ken Rogoway wrote:

I am not knocking SDL 1.3. It definitely has a lot of improvements over
1.2.x. It isn?t necessarily even about what it is, or isn?t, missing.

However, there is not a .ZIP/.tar release anywhere except for a very old
version that is missing many of the features that are now in the latest
version in Mercurial. A typical response on this forum is ?well, then grab
the latest in Mercurial?. However, when I did that a couple of weeks ago it
wouldn?t even compile. Then I got a newer build and it compiled fine, but
then SDL_mixer wouldn?t compile against it because of SDL_getenv.h. This
took a couple of weeks to get checked. Now everything compiles and appears
to run.

Because there isn?t a roadmap (with dates), I don?t know when a clean
snapshot will be available or what features that snapshot will contain.
Some recent requests for the iPhone build included the ability to run in
landscape or portrait mode. Since I only recently got the latest running I
don?t know yet if that critical feature (for the iPhone) is working or not.

Also, with a real release there would be documentation. Currently if you
look at the function list for SDL 1.3, and click on any function you get
taken to a page that says there isn?t any documentation yet.

So to answer your question ?What’s SDL 1.3 missing?? here is a short list:

? A real release (ZIP, tar, etc) that compiles and runs. If
packaging a release is too time consuming, then how about telling us what
version in Hg is stable so we can grab that?

? Documentation similar to SDL 1.2.x

? Roadmap with at least priorities if not dates.

On the last item I realize it can be difficult to get dates on an open
source project since a lot of contributions are from people working on it in
their spare time. But how about at least a list of the top 5 things that
are coming next? If getting them done is a problem then solicit help. I,
for one, would be glad to help with any task that needs to be done and is
deemed high priority by Sam.

Thanks,

Ken

From: sdl-bounces at lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org]
*On Behalf Of *Mason Wheeler
Sent: Tuesday, June 29, 2010 3:11 PM

To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

OK, I’ve been staying out of this, because I didn’t really have much of
anything to say either way, but this comment makes me wonder. What’s SDL
1.3 missing?

I’m asking this as a question, not a challenge or argument. I’ve been
using SDL 1.3 for quite a while now for its easy interface to OpenGL. It’s
done almost everything I’ve needed from it, and I’ve added in a few features
when I’ve found myself needing them. (Has anyone from the team looked at
http://bugzilla.libsdl.org/show_bug.cgi?id=983 yet BTW?) I’ve used the
1.2 SDL_Mixer in an earlier project, and it worked well, and AFAIK it isn’t
changing any for 1.3. Looking at the roadmap, most of the stuff I see there
is either working, on the wishlist, or iPhone-specific and thus largely
irrelevant.

So what am I missing? What is 1.3 missing that makes it unfit for an
official release?


From: Alex Barry <alex.barry at gmail.com>
Subject: Re: [SDL] SDL 1.3 Roadmap?

SDL 1.3 is definitely better than 1.2, but it’s not as far developed. In
it’s present state, you’ll likely want to stay with 1.3 until there is an
official release.

On Tue, Jun 29, 2010 at 3:11 PM, David Roguin wrote:

I’m curious: Is SDL-1.3 worst than SDL-1.2?

On Tue, Jun 29, 2010 at 4:01 PM, Jonathan Dearborn <@Jonathan_Dearborn> wrote:

SDL 1.3 has many other features that are pretty important: Multiple
windows, multiple input devices, OpenGL 3+, etc.

Technically, Sam did post a link to a roadmap on the wiki recently, but it
didn’t have milestones. And you know where a map gets you with a direction
but no scale. :slight_smile:

Jonny D

On Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser wrote:

Hi,

I waited a long time for 1.3 and gave up and started using SDL1.2+OpenGL.
Guess that is not an option for your iPhone developments.
Sorry…

Jesse

On 06/29/2010 02:46 PM, Ken Rogoway wrote:

It?s hard to plan a release around ?when it?s done?.

From: sdl-bounces at lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org]
*On Behalf Of *Alex Barry
Sent: Tuesday, June 29, 2010 1:43 PM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3 is on schedule for “when it’s done.”

On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL…

Good luck!

Jesse

On 06/29/2010 02:34 PM, Ken Rogoway wrote:

Sam or other regular contributors to SDL,

I would like to know if there is a Roadmap for SDL 1.3? In particular, is
there a release date for a stable version? SDL 1.3 is a great improvement
over SDL 1.2.x, but is very unstable (with regard to check-ins) and there is
no official release to use for development.

I am looking to release a game using SDL 1.3 soon, but with the API in flux
and some functionality not yet complete I have been holding off for a stable
release (rather than a Mecurial snapshot).

Thanks,

Ken Rogoway


SDL mailing list

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David


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I given up on waiting for SDL 1.3. All I need out of 1.2.14 is GL3/4 RC
support and I am good to go. Is it possible to get that hacked into SDL
1.2.14?

Thanks!On 6/29/2010 7:05 PM, Jonathan Dearborn wrote:

I imagine that Sam would like it to be a community effort. I’d be
willing to host SDL 1.3 binaries until there’s an official release. I
plan on contributing documentation too as soon as the APIs I’m
interested in (mostly input) are solidified.

Jonny D

On Tue, Jun 29, 2010 at 4:32 PM, Ken Rogoway <Ken at homebrewsoftware.com <mailto:Ken at homebrewsoftware.com>> wrote:

I am not knocking SDL 1.3.  It definitely has a lot of
improvements over 1.2.x.  It isn?t necessarily even about what it
is, or isn?t, missing.

However, there is not a .ZIP/.tar release anywhere except for a
very old version that is missing many of the features that are now
in the latest version in Mercurial.  A typical response on this
forum is ?well, then grab the latest in Mercurial?.  However, when
I did that a couple of weeks ago it wouldn?t even compile.  Then I
got a newer build and it compiled fine, but then SDL_mixer
wouldn?t compile against it because of SDL_getenv.h.  This took a
couple of weeks to get checked.  Now everything compiles and
appears to run.

Because there isn?t a roadmap (with dates), I don?t know when a
clean snapshot will be available or what features that snapshot
will contain.  Some recent requests for the iPhone build included
the ability to run in landscape or portrait mode.  Since I only
recently got the latest running I don?t know yet if that critical
feature (for the iPhone) is working or not.

Also, with a real release there would be documentation.  Currently
if you look at the function list for SDL 1.3, and click on any
function you get taken to a page that says there isn?t any
documentation yet.

So to answer your question ?What's SDL 1.3 missing?? here is a
short list:

? A real release (ZIP, tar, etc) that compiles and runs.  If
packaging a release is too time consuming, then how about telling
us what version in Hg is stable so we can grab that?

? Documentation similar to SDL 1.2.x

? Roadmap with at least priorities if not dates.

On the last item I realize it can be difficult to get dates on an
open source project since a lot of contributions are from people
working on it in their spare time.  But how about at least a list
of the top 5 things that are coming next?  If getting them done is
a problem then solicit help.  I, for one, would be glad to help
with any task that needs to be done and is deemed high priority by
Sam.

Thanks,

Ken

*From:* sdl-bounces at lists.libsdl.org
<mailto:sdl-bounces at lists.libsdl.org>
[mailto:sdl-bounces at lists.libsdl.org
<mailto:sdl-bounces at lists.libsdl.org>] *On Behalf Of *Mason Wheeler
*Sent:* Tuesday, June 29, 2010 3:11 PM


*To:* SDL Development List
*Subject:* Re: [SDL] SDL 1.3 Roadmap?

OK, I've been staying out of this, because I didn't really have
much of anything to say either way, but this comment makes me
wonder.  What's SDL 1.3 missing?

I'm asking this as a question, not a challenge or argument.  I've
been using SDL 1.3 for quite a while now for its easy interface to
OpenGL.  It's done almost everything I've needed from it, and I've
added in a few features when I've found myself needing them.  (Has
anyone from the team looked at
http://bugzilla.libsdl.org/show_bug.cgi?id=983 yet BTW?)  I've
used the 1.2 SDL_Mixer in an earlier project, and it worked well,
and AFAIK it isn't changing any for 1.3.  Looking at the roadmap,
most of the stuff I see there is either working, on the wishlist,
or iPhone-specific and thus largely irrelevant.

So what am I missing?  What is 1.3 missing that makes it unfit for
an official release?

------------------------------------------------------------------------

*From:* Alex Barry <alex.barry at gmail.com
<mailto:alex.barry at gmail.com>>
*Subject:* Re: [SDL] SDL 1.3 Roadmap?

SDL 1.3 is definitely better than 1.2, but it's not as far
developed.  In it's present state, you'll likely want to stay with
1.3 until there is an official release.

On Tue, Jun 29, 2010 at 3:11 PM, David Roguin <nesdavid at gmail.com <mailto:nesdavid at gmail.com>> wrote:

I'm curious: Is SDL-1.3 worst than SDL-1.2?



On Tue, Jun 29, 2010 at 4:01 PM, Jonathan Dearborn <grimfang4 at gmail.com <mailto:grimfang4 at gmail.com>> wrote:

SDL 1.3 has many other features that are pretty important:
Multiple windows, multiple input devices, OpenGL 3+, etc.

Technically, Sam did post a link to a roadmap on the wiki
recently, but it didn't have milestones.  And you know where a map
gets you with a direction but no scale. :)

Jonny D

On Tue, Jun 29, 2010 at 2:54 PM, Jesse Palser <SLNTHERO at aol.com <mailto:SLNTHERO at aol.com>> wrote:

Hi,

I waited a long time for 1.3 and gave up and started using
SDL1.2+OpenGL.
Guess that is not an option for your iPhone developments.
Sorry...

Jesse





On 06/29/2010 02:46 PM, Ken Rogoway wrote:

It?s hard to plan a release around ?when it?s done?.

*From:* sdl-bounces at lists.libsdl.org
<mailto:sdl-bounces at lists.libsdl.org>
[mailto:sdl-bounces at lists.libsdl.org] *On Behalf Of *Alex Barry
*Sent:* Tuesday, June 29, 2010 1:43 PM
*To:* SDL Development List
*Subject:* Re: [SDL] SDL 1.3 Roadmap?

iirc, SDL1.3 is on schedule for "when it's done."

On Tue, Jun 29, 2010 at 2:39 PM, Jesse Palser <SLNTHERO at aol.com <mailto:SLNTHERO at aol.com>> wrote:

Hi,

It might be awhile before SDL 1.3 is ready.
I recommend highly that you try to do SDL1.2+OpenGL...

Good luck!

Jesse





On 06/29/2010 02:34 PM, Ken Rogoway wrote:

    Sam or other regular contributors to SDL,

    I would like to know if there is a Roadmap for SDL 1.3?  In
    particular, is there a release date for a stable version?  SDL
    1.3 is a great improvement over SDL 1.2.x, but is very
    unstable (with regard to check-ins) and there is no official
    release to use for development.

    I am looking to release a game using SDL 1.3 soon, but with
    the API in flux and some functionality not yet complete I have
    been holding off for a stable release (rather than a Mecurial
    snapshot).

    Thanks,

    Ken Rogoway

      

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    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


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_______________________________________________

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SDL at lists.libsdl.org  <mailto:SDL at lists.libsdl.org>

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


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SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
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SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
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-- 
David

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I guess that begs the question, what can the Joe Users among us do to
help move things along?

-BrendanOn Tue, Jun 29, 2010 at 8:05 PM, Jonathan Dearborn wrote:

I imagine that Sam would like it to be a community effort.

In my opinion, all such a Joe can do is use the library and contribute bug
reports, documentation, and feature requests. When I get the chance, I’ll
try building some binaries (unless someone wants to donate them - hint
hint). GNU/Linux is easy; I’ve done it before. Windows I’m not so sure
about, and I don’t really have MacOS (it’s on a failing hard drive with no
install disk).

Mars: From what Mason says, OpenGL integration is good to go. I’m pretty
sure someone put the 3.0 code in there already.

Jonny DOn Wed, Jun 30, 2010 at 2:17 AM, Brendan Luchen wrote:

On Tue, Jun 29, 2010 at 8:05 PM, Jonathan Dearborn <@Jonathan_Dearborn> wrote:

I imagine that Sam would like it to be a community effort.

I guess that begs the question, what can the Joe Users among us do to
help move things along?

-Brendan


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

The question was asked on this thread “why can’t SDL 1.3 be released”. On a
separate thread today Gabriele pointed out that:

“.recent SDL “head” doesn’t work with iphone (the app doesn’t get events).”

This is a GOOD reason why SDL 1.3 cannot be considered close to release.
The check-ins people have made over the past few months are constantly
breaking things. Obviously it isn’t stable yet.

KenFrom: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On
Behalf Of Jonathan Dearborn
Sent: Wednesday, June 30, 2010 8:14 AM
To: SDL Development List
Subject: Re: [SDL] SDL 1.3 Roadmap?

In my opinion, all such a Joe can do is use the library and contribute bug
reports, documentation, and feature requests. When I get the chance, I’ll
try building some binaries (unless someone wants to donate them - hint
hint). GNU/Linux is easy; I’ve done it before. Windows I’m not so sure
about, and I don’t really have MacOS (it’s on a failing hard drive with no
install disk).

Mars: From what Mason says, OpenGL integration is good to go. I’m pretty
sure someone put the 3.0 code in there already.

Jonny D

On Wed, Jun 30, 2010 at 2:17 AM, Brendan Luchen wrote:

On Tue, Jun 29, 2010 at 8:05 PM, Jonathan Dearborn wrote:

I imagine that Sam would like it to be a community effort.

I guess that begs the question, what can the Joe Users among us do to
help move things along?

-Brendan


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org