SDL 1.3: Using Textures for blitting

Hello !

As i am not that deep into 3D Stuff,
is it still possible when you use textures
for blitting that you get every pixel exactly at
the position of the destination pixel ?

Or is it possible that with rounding errors
for example, that a pixel accidently gets left
or right ?

I am asking this question as i am using SDL as a composing
engine in some of my apps.

CU

As i am not that deep into 3D Stuff,
is it still possible when you use textures
for blitting that you get every pixel exactly at
the position of the destination pixel ?

Yep. SDL 1.3 is set up that way.

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment