We broke creating an OpenGL context by default on Mac OS X 10.6, so we’re
releasing a quick update to fix that. This release also adds D3D9 renderer
support on Windows 8.
We have a teaser in the source code for a new D3D11 renderer and Windows RT
support, thanks to David Ludwig. The release binaries don’t include them
since they’re still experimental, but they will be available in full form
for 2.0.4.
We broke creating an OpenGL context by default on Mac OS X 10.6, so we’re releasing a quick update to fix that. This release also adds D3D9 renderer support on Windows 8.
We have?a teaser?in the source code for a new D3D11 renderer and Windows RT support, thanks to David Ludwig. The release binaries don’t include them since they’re still experimental, but they will be available in full form for 2.0.4.
Thanks!
I am curious, aren’t the SDL tests meant to catch major regressions ?
Is it that the buildbot can’t handle the SDL tests, or, just that there are no tests to test this particular context, so, things like this should be added to the current tests ?
I am curious, aren’t the SDL tests meant to catch major regressions ?
Is it that the buildbot can’t handle the SDL tests, or, just that there
are no tests to test this particular context, so, things like this
should be added to the current tests ?
The buildslaves don’t run the tests. And even if they did, in this case,
the bug was only triggered on Mac OS X 10.6, and the Mac buildslave is
running 10.8.
Head off hg is fine, but that particular tar ball doesn’t work.~
Doug.
On Wed, Mar 12, 2014 at 11:11 PM, Sam Lantinga wrote:
We broke creating an OpenGL context by default on Mac OS X 10.6, so we’re
releasing a quick update to fix that. This release also adds D3D9 renderer
support on Windows 8.
We have a teaser in the source code for a new D3D11 renderer and Windows
RT support, thanks to David Ludwig. The release binaries don’t include them
since they’re still experimental, but they will be available in full form
for 2.0.4.
On closer inspection is has nothing to do (particularly) with the revision
itself, it’s because the build script updaterev.sh depends on hg, and in
the tar balls, .hg is not included:
revnum=echo $rev | sed 's,hg-\([0-9]*\).*,\1,' <------- Gonna be
blank…
echo “#define SDL_REVISION “$rev”” >"$header.new"
echo “#define SDL_REVISION_NUMBER $revnum” >>"$header.new"
Head off hg is fine, but that particular tar ball doesn’t work.
~
Doug.
On Wed, Mar 12, 2014 at 11:11 PM, Sam Lantinga wrote:
We broke creating an OpenGL context by default on Mac OS X 10.6, so we’re
releasing a quick update to fix that. This release also adds D3D9 renderer
support on Windows 8.
We have a teaser in the source code for a new D3D11 renderer and Windows
RT support, thanks to David Ludwig. The release binaries don’t include them
since they’re still experimental, but they will be available in full form
for 2.0.4.