Hi guys,
I am trying to integrate SDL 2.0.3 to work Ogre 1.9.0 for window and events
handling.
At the moment I cannot get any input or window events from SDL, but I can
get Ogre to use the SDL window handle. I am using the
wmInfo.info.uikit.window to get the handle and then I pass it to Ogre. The
only thing I am not sure is if I am getting the GL context properly. I can
get only one event when I start SDL with Ogre SDL_APP_DIDENTERFOREGROUND.
I would really appreciate any help as I am stuck on the problems above.
Also I am working under OSX and IOS 7.1 simulator. The same thing with
irrlicht worked like a charm.
SDL and Ogre initialization:
//SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf(“Could not initialize SDL\n”);
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_EGL, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_DisplayMode displayMode;
SDL_GetDesktopDisplayMode(0, &displayMode);
/* create window and renderer */
SDL_Window* window = SDL_CreateWindow(NULL, 0, 0, displayMode.w,
displayMode.h, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_RESIZABLE);
SDL_GLContext glContext = SDL_GL_CreateContext(window);
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
SDL_GetWindowWMInfo(window,&wmInfo);
m_pLog = Ogre::LogManager::getSingleton().createLog("OgreLogfile.log",
true, true, false);
m_pLog->setDebugOutputEnabled(true);
String pluginsPath;
m_pRoot = new Ogre::Root(pluginsPath, Ogre::macBundlePath() + "/ogre.cfg");
m_StaticPluginLoader.load();
m_pRenderWnd = m_pRoot->initialise(false, wndTitle);
size_t winHandle = reinterpret_cast<size_t>(wmInfo.info.uikit.window);
size_t glHandle = reinterpret_cast<size_t>(glContext);
Ogre::NameValuePairList params;
params["externalWindowHandle"] =
Ogre::StringConverter::toString((unsigned long)winHandle);
params[“externalGLContext”] =
Ogre::StringConverter::toString((unsigned long)glHandle);
params[“externalGLControl”] = String(“True”);
m_pRenderWnd = m_pRoot->createRenderWindow("", displayMode.w/2,
displayMode.h/2, false, ¶ms);
My main loop:
DemoApp demo;
demo.startDemo();
bool done = false;
SDL_Event event;
double mStartTime;
double mLastFrameTime;
while (!done)
{
mStartTime =
OgreFramework::getSingletonPtr()->m_pTimer->getMillisecondsCPU();
OgreFramework::getSingletonPtr()->updateOgre(mLastFrameTime);
OgreFramework::getSingletonPtr()->m_pRoot->renderOneFrame();
mLastFrameTime =
OgreFramework::getSingletonPtr()->m_pTimer->getMillisecondsCPU() -
mStartTime;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_FINGERMOTION:
SDL_Log("Finger Motion");
break;
case SDL_FINGERDOWN:
SDL_Log("Finger Down");
break;
case SDL_FINGERUP:
SDL_Log("Finger Up");
break;
case SDL_QUIT:
done = true;
break;
case SDL_APP_DIDENTERFOREGROUND:
SDL_Log("SDL_APP_DIDENTERFOREGROUND");
break;
case SDL_APP_DIDENTERBACKGROUND:
SDL_Log("SDL_APP_DIDENTERBACKGROUND");
break;
case SDL_APP_LOWMEMORY:
SDL_Log("SDL_APP_LOWMEMORY");
break;
case SDL_APP_TERMINATING:
SDL_Log("SDL_APP_TERMINATING");
break;
case SDL_APP_WILLENTERBACKGROUND:
SDL_Log("SDL_APP_WILLENTERBACKGROUND");
break;
case SDL_APP_WILLENTERFOREGROUND:
SDL_Log("SDL_APP_WILLENTERFOREGROUND");
break;
case SDL_WINDOWEVENT:
{
switch (event.window.event)
{
case SDL_WINDOWEVENT_RESIZED:
{
SDL_Log("Window %d resized to %dx%d",
event.window.windowID, event.window.data1, event.window.data2);
break;
}
}
}
}
}