Sdl 2.0.3 with Ogre 1.9.0

Hi guys,

I am trying to integrate SDL 2.0.3 to work Ogre 1.9.0 for window and events
handling.
At the moment I cannot get any input or window events from SDL, but I can
get Ogre to use the SDL window handle. I am using the
wmInfo.info.uikit.window to get the handle and then I pass it to Ogre. The
only thing I am not sure is if I am getting the GL context properly. I can
get only one event when I start SDL with Ogre SDL_APP_DIDENTERFOREGROUND.
I would really appreciate any help as I am stuck on the problems above.
Also I am working under OSX and IOS 7.1 simulator. The same thing with
irrlicht worked like a charm.

SDL and Ogre initialization:

//SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf(“Could not initialize SDL\n”);
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_EGL, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

SDL_DisplayMode displayMode;
SDL_GetDesktopDisplayMode(0, &displayMode);

/* create window and renderer */
SDL_Window* window = SDL_CreateWindow(NULL, 0, 0, displayMode.w,

displayMode.h, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_RESIZABLE);

SDL_GLContext glContext = SDL_GL_CreateContext(window);

SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
SDL_GetWindowWMInfo(window,&wmInfo);

m_pLog = Ogre::LogManager::getSingleton().createLog("OgreLogfile.log",

true, true, false);
m_pLog->setDebugOutputEnabled(true);

String pluginsPath;
m_pRoot = new Ogre::Root(pluginsPath, Ogre::macBundlePath() + "/ogre.cfg");
m_StaticPluginLoader.load();

m_pRenderWnd = m_pRoot->initialise(false, wndTitle);

size_t winHandle = reinterpret_cast<size_t>(wmInfo.info.uikit.window);
size_t glHandle = reinterpret_cast<size_t>(glContext);

Ogre::NameValuePairList params;
params["externalWindowHandle"] =

Ogre::StringConverter::toString((unsigned long)winHandle);
params[“externalGLContext”] =
Ogre::StringConverter::toString((unsigned long)glHandle);
params[“externalGLControl”] = String(“True”);

m_pRenderWnd = m_pRoot->createRenderWindow("", displayMode.w/2,

displayMode.h/2, false, &params);

My main loop:

DemoApp demo;
demo.startDemo();

bool done = false;

SDL_Event event;

double mStartTime;
double mLastFrameTime;

while (!done)
{

  mStartTime =

OgreFramework::getSingletonPtr()->m_pTimer->getMillisecondsCPU();
OgreFramework::getSingletonPtr()->updateOgre(mLastFrameTime);
OgreFramework::getSingletonPtr()->m_pRoot->renderOneFrame();
mLastFrameTime =
OgreFramework::getSingletonPtr()->m_pTimer->getMillisecondsCPU() -
mStartTime;

    while (SDL_PollEvent(&event))
    {
        switch (event.type)
        {
            case SDL_FINGERMOTION:
                SDL_Log("Finger Motion");
                break;

            case SDL_FINGERDOWN:
                SDL_Log("Finger Down");
                break;

            case SDL_FINGERUP:
                SDL_Log("Finger Up");
                break;

            case SDL_QUIT:
                done = true;
                break;

            case SDL_APP_DIDENTERFOREGROUND:
                SDL_Log("SDL_APP_DIDENTERFOREGROUND");
                break;

            case SDL_APP_DIDENTERBACKGROUND:
                SDL_Log("SDL_APP_DIDENTERBACKGROUND");
                break;

            case SDL_APP_LOWMEMORY:
                SDL_Log("SDL_APP_LOWMEMORY");
                break;

            case SDL_APP_TERMINATING:
                SDL_Log("SDL_APP_TERMINATING");
                break;

            case SDL_APP_WILLENTERBACKGROUND:
                SDL_Log("SDL_APP_WILLENTERBACKGROUND");
                break;

            case SDL_APP_WILLENTERFOREGROUND:
                SDL_Log("SDL_APP_WILLENTERFOREGROUND");
                break;

            case SDL_WINDOWEVENT:
            {
                switch (event.window.event)
                {

                    case SDL_WINDOWEVENT_RESIZED:
                    {
                        SDL_Log("Window %d resized to %dx%d",

event.window.windowID, event.window.data1, event.window.data2);

                        break;
                    }
                }
            }
        }
    }