Sdl 2.0.5 prerelease

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php

Please try this with your games and applications and report any issues to
bugzilla:
https://bugzilla.libsdl.org

In addition to lots of bug fixes and build improvements, here are the major
changes in this release:

General:

  • Implemented audio capture support for some platforms

  • Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned
    on for audio capture

  • Added events for dragging and dropping text

  • Added events for dragging and dropping multiple items

  • By default the click raising a window will not be delivered to the SDL
    application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1"
    to allow that click through to the window.

  • Saving a surface with an alpha channel as a BMP will use a newer BMP
    format that supports alpha information. You can set the hint
    SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.

  • Added SDL_GetHintBoolean() to get the boolean value of a hint

  • Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use
    integral multiples of the viewport size when scaling the rendering output

  • Added SDL_CreateRGBSurfaceWithFormat() and
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
    specific pixel format

  • Added SDL_GetDisplayUsableBounds() which returns the area usable for
    windows. For example, on Mac OS X, this subtracts the area occupied by the
    menu bar and dock.

  • Added SDL_GetWindowBordersSize() which returns the size of the window’s
    borders around the client area

  • Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
    test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)

  • Added SDL_SetWindowResizable() to change whether a window is resizable

  • Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
    window transparency

  • Added SDL_SetWindowModalFor() to set a window as modal for another window

  • Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()

  • Fixed flipped images when reading back from target textures when using
    the OpenGL renderer

  • Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
    OpenGL renderer

  • Fixed bug where the alpha value of colorkeys was ignored when blitting in
    some cases

Windows:

  • Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from
    raising a debugger exception to name threads. This exception can cause
    problems with .NET applications when running under a debugger.

  • The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows

  • Fixed XBox controller triggers automatically being pulled at startup

  • The first icon from the executable is used as the default window icon at
    runtime

  • Fixed SDL log messages being printed twice if SDL was built with C
    library support

  • Reset dead keys when the SDL window loses focus, so dead keys pressed in
    SDL applications don’t affect text input into other applications.

Mac OS X:

  • Fixed selecting the dummy video driver

  • The caps lock key now generates a pressed event when pressed and a
    released event when released, instead of a press/release event pair when
    pressed.

  • Fixed mouse wheel events on Mac OS X 10.12

  • The audio driver has been updated to use AVFoundation for better
    compatibility with newer versions of Mac OS X

Linux:

  • Added support for the Fcitx IME

  • Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
    asks the SDL window whether it wants to take focus.

  • Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
    rounded up to 60 Hz instead of 59.

  • Added initial support for touchscreens on Raspberry Pi

iOS:

  • Added support for dynamically loaded objects on iOS 8 and newer

tvOS:

  • Added support for Apple TV

  • Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether
    he Apple TV remote’s joystick axes will automatically match the rotation of
    the remote.

Android:

  • Fixed SDL not resizing window when Android screen resolution changes

  • Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):

  • Many bug fixes and improvements

Sam Lantinga wrote:

Please try this with your games and applications and report any issues

Unless I’m doing something silly, it appears that the Mac OS-X framework is again 64-bit only, rather than a universal 32/64-bit binary. I’m getting the following error from Xcode: “SDL2.framework/SDL2, file is not of required architecture”. Can somebody else confirm this?

I previously reported this issue at Bugzilla: 2.0.4 OS-X binary release is x86_64 only (https://bugzilla.libsdl.org/show_bug.cgi?id=3371).

Richard.

Sam Lantinga wrote:
Please try this with your games and applications and report any issues

Unless I’m doing something silly, it appears that the Mac OS-X framework
is again 64-bit only, rather than a universal 32/64-bit binary. I’m
getting the following error from Xcode: “SDL2.framework/SDL2, file is
not of required architecture”. Can somebody else confirm this?

I can confirm that.
Please supply a 32/64bit universal binary, 32bit support is still very
useful (for old 32bit only Hardware and for codebases that are not
64bit clean).

Cheers,
DanielOn 12.10.2016 14:59, rtrussell wrote:

I previously reported this issue at Bugzilla: 2.0.4 OS-X binary release
is x86_64 only https://bugzilla.libsdl.org/show_bug.cgi?id=3371.

Richard.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I replaced the files from 2.0.4 with the files from 2.0.5 prerelease.

I now get a build error:
error LNK2019: unresolved external symbol _main referenced in function
___tmainCRTStartup

Does NOT happen with SDL 2.0.4
Cheers,
Joe

Hi,

I’m working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no
more sound, no more keyboard… Was working with 2.0.4, at least with
a personnal built I made from sources some weeks ago.

J. VERNET
Le 12/10/2016 ? 09:12, Sam Lantinga a ?crit :> Thanks to all the people who contributed code and feedback, SDL 2.0.5

is now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php

Please try this with your games and applications and report any issues
to bugzilla:
https://bugzilla.libsdl.org

In addition to lots of bug fixes and build improvements, here are the
major changes in this release:

General:

  • Implemented audio capture support for some platforms

  • Added SDL_DequeueAudio() to retrieve audio when buffer queuing is
    turned on for audio capture

  • Added events for dragging and dropping text

  • Added events for dragging and dropping multiple items

  • By default the click raising a window will not be delivered to the
    SDL application. You can set the hint
    SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to “1” to allow that click through
    to the window.

  • Saving a surface with an alpha channel as a BMP will use a newer BMP
    format that supports alpha information. You can set the hint
    SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.

  • Added SDL_GetHintBoolean() to get the boolean value of a hint

  • Added SDL_RenderSetIntegerScale() to set whether to smoothly scale
    or use integral multiples of the viewport size when scaling the
    rendering output

  • Added SDL_CreateRGBSurfaceWithFormat() and
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
    specific pixel format

  • Added SDL_GetDisplayUsableBounds() which returns the area usable for
    windows. For example, on Mac OS X, this subtracts the area occupied by
    the menu bar and dock.

  • Added SDL_GetWindowBordersSize() which returns the size of the
    window’s borders around the client area

  • Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a
    hit test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or
    window frame)

  • Added SDL_SetWindowResizable() to change whether a window is resizable

  • Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect
    the window transparency

  • Added SDL_SetWindowModalFor() to set a window as modal for another
    window

  • Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()

  • Fixed flipped images when reading back from target textures when
    using the OpenGL renderer

  • Fixed texture color modulation with SDL_BLENDMODE_NONE when using
    the OpenGL renderer

  • Fixed bug where the alpha value of colorkeys was ignored when
    blitting in some cases

Windows:

  • Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL
    from raising a debugger exception to name threads. This exception can
    cause problems with .NET applications when running under a debugger.

  • The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows

  • Fixed XBox controller triggers automatically being pulled at startup

  • The first icon from the executable is used as the default window
    icon at runtime

  • Fixed SDL log messages being printed twice if SDL was built with C
    library support

  • Reset dead keys when the SDL window loses focus, so dead keys
    pressed in SDL applications don’t affect text input into other
    applications.

Mac OS X:

  • Fixed selecting the dummy video driver

  • The caps lock key now generates a pressed event when pressed and a
    released event when released, instead of a press/release event pair
    when pressed.

  • Fixed mouse wheel events on Mac OS X 10.12

  • The audio driver has been updated to use AVFoundation for better
    compatibility with newer versions of Mac OS X

Linux:

  • Added support for the Fcitx IME

  • Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window
    manager asks the SDL window whether it wants to take focus.

  • Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
    rounded up to 60 Hz instead of 59.

  • Added initial support for touchscreens on Raspberry Pi

iOS:

  • Added support for dynamically loaded objects on iOS 8 and newer

tvOS:

  • Added support for Apple TV

  • Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
    whether he Apple TV remote’s joystick axes will automatically match
    the rotation of the remote.

Android:

  • Fixed SDL not resizing window when Android screen resolution changes

  • Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):

  • Many bug fixes and improvements

SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I’m running Mac OS X 10.11. Can you post a link to something I can test
with?

Thanks!On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet <vernet.jerome at wanadoo.fr> wrote:

Hi,

I’m working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no
more sound, no more keyboard… Was working with 2.0.4, at least with a
personnal built I made from sources some weeks ago.

J. VERNET

Le 12/10/2016 ? 09:12, Sam Lantinga a ?crit :

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php

Please try this with your games and applications and report any issues to
bugzilla:
https://bugzilla.libsdl.org

In addition to lots of bug fixes and build improvements, here are the
major changes in this release:

General:

  • Implemented audio capture support for some platforms

  • Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned
    on for audio capture

  • Added events for dragging and dropping text

  • Added events for dragging and dropping multiple items

  • By default the click raising a window will not be delivered to the SDL
    application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
    "1" to allow that click through to the window.

  • Saving a surface with an alpha channel as a BMP will use a newer BMP
    format that supports alpha information. You can set the hint
    SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.

  • Added SDL_GetHintBoolean() to get the boolean value of a hint

  • Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
    use integral multiples of the viewport size when scaling the rendering
    output

  • Added SDL_CreateRGBSurfaceWithFormat() and SDL_
    CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific
    pixel format

  • Added SDL_GetDisplayUsableBounds() which returns the area usable for
    windows. For example, on Mac OS X, this subtracts the area occupied by the
    menu bar and dock.

  • Added SDL_GetWindowBordersSize() which returns the size of the window’s
    borders around the client area

  • Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
    test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)

  • Added SDL_SetWindowResizable() to change whether a window is resizable

  • Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
    window transparency

  • Added SDL_SetWindowModalFor() to set a window as modal for another window

  • Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()

  • Fixed flipped images when reading back from target textures when using
    the OpenGL renderer

  • Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
    OpenGL renderer

  • Fixed bug where the alpha value of colorkeys was ignored when blitting
    in some cases

Windows:

  • Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from
    raising a debugger exception to name threads. This exception can cause
    problems with .NET applications when running under a debugger.

  • The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows

  • Fixed XBox controller triggers automatically being pulled at startup

  • The first icon from the executable is used as the default window icon at
    runtime

  • Fixed SDL log messages being printed twice if SDL was built with C
    library support

  • Reset dead keys when the SDL window loses focus, so dead keys pressed in
    SDL applications don’t affect text input into other applications.

Mac OS X:

  • Fixed selecting the dummy video driver

  • The caps lock key now generates a pressed event when pressed and a
    released event when released, instead of a press/release event pair when
    pressed.

  • Fixed mouse wheel events on Mac OS X 10.12

  • The audio driver has been updated to use AVFoundation for better
    compatibility with newer versions of Mac OS X

Linux:

  • Added support for the Fcitx IME

  • Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
    asks the SDL window whether it wants to take focus.

  • Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
    rounded up to 60 Hz instead of 59.

  • Added initial support for touchscreens on Raspberry Pi

iOS:

  • Added support for dynamically loaded objects on iOS 8 and newer

tvOS:

  • Added support for Apple TV

  • Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether
    he Apple TV remote’s joystick axes will automatically match the rotation of
    the remote.

Android:

  • Fixed SDL not resizing window when Android screen resolution changes

  • Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):

  • Many bug fixes and improvements

SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Fixed, thanks!On Wed, Oct 12, 2016 at 12:41 PM, Joe <mini_joe at earthlink.net> wrote:

I replaced the files from 2.0.4 with the files from 2.0.5 prerelease.

I now get a build error:
error LNK2019: unresolved external symbol _main referenced in function
___tmainCRTStartup

Does NOT happen with SDL 2.0.4
Cheers,
Joe


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Fixed, thanks!On Wed, Oct 12, 2016 at 11:25 AM, Daniel Gibson wrote:

On 12.10.2016 14:59, rtrussell wrote:

Sam Lantinga wrote:
Please try this with your games and applications and report any issues

Unless I’m doing something silly, it appears that the Mac OS-X framework
is again 64-bit only, rather than a universal 32/64-bit binary. I’m
getting the following error from Xcode: “SDL2.framework/SDL2, file is
not of required architecture”. Can somebody else confirm this?

I can confirm that.
Please supply a 32/64bit universal binary, 32bit support is still very
useful (for old 32bit only Hardware and for codebases that are not 64bit
clean).

Cheers,
Daniel

I previously reported this issue at Bugzilla: 2.0.4 OS-X binary release
is x86_64 only https://bugzilla.libsdl.org/show_bug.cgi?id=3371.

Richard.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Any chance getting 2799 in? (overscan mode/hint for Logical Renderer)
https://bugzilla.libsdl.org/show_bug.cgi?id=2799

Thanks,
Eric

Not for 2.0.5, but we can look at it for 2.0.6.On Wed, Oct 12, 2016 at 10:02 PM, Eric Wing wrote:

Any chance getting 2799 in? (overscan mode/hint for Logical Renderer)
https://bugzilla.libsdl.org/show_bug.cgi?id=2799

Thanks,
Eric


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi,
?
Hre is a link to hatari Website:
https://hatari.tuxfamily.org/download.html
?
Sources should be up to date. Sound problem happen only under certain conditions, but keyboard problem always. That very curious, because it was working some weeks ago…
?
Jerome Vernet
?
?
?
?
?
?

Message du 13/10/16 04:00
Copie ? :

I’m running Mac OS X 10.11. Can you post a link to something I can test with?

Thanks!

?> De : “Sam Lantinga”

A : "SDL Development List"
Objet : Re: [SDL] SDL 2.0.5 PRERELEASE

Hi,

can anyone confirm that calling SDL_RenderSetIntegerScale(renderer,
SDL_TRUE) on a software
surface triggers a divide by zero error in the pre-release?

SDL_Surface *sf = SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000,
0x00FF0000, 0x0000FF00, 0x000000FF);
SDL_Renderer r = SDL_CreateSoftwareRenderer(sf);
int ret = SDL_RenderSetIntegerScale(renderer, SDL_TRUE); /
triggers
divide by zero */

Cheers
Marcus

Hi

Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on
MacOsX EXCEPT CAPSLOCK.
I was thinking that the problem may be revision 10459 “This patch fixes
OSX Caps Lock up/down event detection by installing a HID callback”. But
no. If I’m using rev 10458, even the CAPSLOCK do not generate any events…

Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have
no keyboard and… no picture !

Back to revision 10.400… Picture, keyboard.

The sound problem wasn’t SDL related.

JV
Le 13/10/2016 ? 04:00, Sam Lantinga a ?crit :> I’m running Mac OS X 10.11. Can you post a link to something I can

test with?

Thanks!

On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet <@Jerome_Vernet mailto:Jerome_Vernet> wrote:

Hi,

I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac
(10.11), no more sound, no more keyboard..... Was working with
2.0.4, at least with a personnal built I made from sources some
weeks ago.

J. VERNET

Le 12/10/2016 ? 09:12, Sam Lantinga a ?crit :
Thanks to all the people who contributed code and feedback, SDL
2.0.5 is now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php
<http://www.libsdl.org/tmp/download-2.0.php>

Please try this with your games and applications and report any
issues to bugzilla:
https://bugzilla.libsdl.org

In addition to lots of bug fixes and build improvements, here are
the major changes in this release:

General:

* Implemented audio capture support for some platforms

* Added SDL_DequeueAudio() to retrieve audio when buffer queuing
is turned on for audio capture

* Added events for dragging and dropping text

* Added events for dragging and dropping multiple items

* By default the click raising a window will not be delivered to
the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
through to the window.

* Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can set the
hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.

* Added SDL_GetHintBoolean() to get the boolean value of a hint

* Added SDL_RenderSetIntegerScale() to set whether to smoothly
scale or use integral multiples of the viewport size when scaling
the rendering output

* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface
with a specific pixel format

* Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts the
area occupied by the menu bar and dock.

* Added SDL_GetWindowBordersSize() which returns the size of the
window's borders around the client area

* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had
a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar
or window frame)

* Added SDL_SetWindowResizable() to change whether a window is
resizable

* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
affect the window transparency

* Added SDL_SetWindowModalFor() to set a window as modal for
another window

* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
SDL_MixAudioFormat()

* Fixed flipped images when reading back from target textures
when using the OpenGL renderer

* Fixed texture color modulation with SDL_BLENDMODE_NONE when
using the OpenGL renderer

* Fixed bug where the alpha value of colorkeys was ignored when
blitting in some cases


Windows:

* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent
SDL from raising a debugger exception to name threads. This
exception can cause problems with .NET applications when running
under a debugger.

* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows

* Fixed XBox controller triggers automatically being pulled at
startup

* The first icon from the executable is used as the default
window icon at runtime

* Fixed SDL log messages being printed twice if SDL was built
with C library support

* Reset dead keys when the SDL window loses focus, so dead keys
pressed in SDL applications don't affect text input into other
applications.


Mac OS X:

* Fixed selecting the dummy video driver

* The caps lock key now generates a pressed event when pressed
and a released event when released, instead of a press/release
event pair when pressed.

* Fixed mouse wheel events on Mac OS X 10.12

* The audio driver has been updated to use AVFoundation for
better compatibility with newer versions of Mac OS X


Linux:

* Added support for the Fcitx IME

* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window
manager asks the SDL window whether it wants to take focus.

* Refresh rates are now rounded instead of truncated, e.g. 59.94
Hz is rounded up to 60 Hz instead of 59.

* Added initial support for touchscreens on Raspberry Pi


iOS:

* Added support for dynamically loaded objects on iOS 8 and newer


tvOS:

* Added support for Apple TV

* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
whether he Apple TV remote's joystick axes will automatically
match the rotation of the remote.


Android:

* Fixed SDL not resizing window when Android screen resolution
changes

* Corrected the joystick Z axis reporting for the accelerometer


Emscripten (running in a web browser):

* Many bug fixes and improvements



_______________________________________________
SDL mailing list
SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
<http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org>
_______________________________________________ SDL mailing list
SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
<http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org> 

SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi.

This commit breaks building via cmake for me if you don’t have Fcitx
installed: https://hg.libsdl.org/SDL/rev/6660aa9120d6

It looks like there is a HAVE_FCITX_FRONTEND_H - but the cmake check is
missing and the source file doesn’t have the guard.

Regards
MartinOn Thu, Oct 13, 2016 at 9:45 PM, Jerome Vernet <vernet.jerome at wanadoo.fr> wrote:

Hi

Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on
MacOsX EXCEPT CAPSLOCK.
I was thinking that the problem may be revision 10459 “This patch fixes
OSX Caps Lock up/down event detection by installing a HID callback”. But
no. If I’m using rev 10458, even the CAPSLOCK do not generate any events…

Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have
no keyboard and… no picture !

Back to revision 10.400… Picture, keyboard.

The sound problem wasn’t SDL related.

JV

Le 13/10/2016 ? 04:00, Sam Lantinga a ?crit :

I’m running Mac OS X 10.11. Can you post a link to something I can test
with?

Thanks!

On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet <vernet.jerome at wanadoo.fr> wrote:

Hi,

I’m working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no
more sound, no more keyboard… Was working with 2.0.4, at least with a
personnal built I made from sources some weeks ago.

J. VERNET

Le 12/10/2016 ? 09:12, Sam Lantinga a ?crit :

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php

Please try this with your games and applications and report any issues to
bugzilla:
https://bugzilla.libsdl.org

In addition to lots of bug fixes and build improvements, here are the
major changes in this release:

General:

  • Implemented audio capture support for some platforms

  • Added SDL_DequeueAudio() to retrieve audio when buffer queuing is
    turned on for audio capture

  • Added events for dragging and dropping text

  • Added events for dragging and dropping multiple items

  • By default the click raising a window will not be delivered to the SDL
    application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
    "1" to allow that click through to the window.

  • Saving a surface with an alpha channel as a BMP will use a newer BMP
    format that supports alpha information. You can set the hint
    SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.

  • Added SDL_GetHintBoolean() to get the boolean value of a hint

  • Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
    use integral multiples of the viewport size when scaling the rendering
    output

  • Added SDL_CreateRGBSurfaceWithFormat() and
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
    specific pixel format

  • Added SDL_GetDisplayUsableBounds() which returns the area usable for
    windows. For example, on Mac OS X, this subtracts the area occupied by the
    menu bar and dock.

  • Added SDL_GetWindowBordersSize() which returns the size of the window’s
    borders around the client area

  • Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
    test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)

  • Added SDL_SetWindowResizable() to change whether a window is resizable

  • Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
    window transparency

  • Added SDL_SetWindowModalFor() to set a window as modal for another
    window

  • Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()

  • Fixed flipped images when reading back from target textures when using
    the OpenGL renderer

  • Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
    OpenGL renderer

  • Fixed bug where the alpha value of colorkeys was ignored when blitting
    in some cases

Windows:

  • Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL
    from raising a debugger exception to name threads. This exception can cause
    problems with .NET applications when running under a debugger.

  • The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows

  • Fixed XBox controller triggers automatically being pulled at startup

  • The first icon from the executable is used as the default window icon
    at runtime

  • Fixed SDL log messages being printed twice if SDL was built with C
    library support

  • Reset dead keys when the SDL window loses focus, so dead keys pressed
    in SDL applications don’t affect text input into other applications.

Mac OS X:

  • Fixed selecting the dummy video driver

  • The caps lock key now generates a pressed event when pressed and a
    released event when released, instead of a press/release event pair when
    pressed.

  • Fixed mouse wheel events on Mac OS X 10.12

  • The audio driver has been updated to use AVFoundation for better
    compatibility with newer versions of Mac OS X

Linux:

  • Added support for the Fcitx IME

  • Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
    asks the SDL window whether it wants to take focus.

  • Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
    rounded up to 60 Hz instead of 59.

  • Added initial support for touchscreens on Raspberry Pi

iOS:

  • Added support for dynamically loaded objects on iOS 8 and newer

tvOS:

  • Added support for Apple TV

  • Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
    whether he Apple TV remote’s joystick axes will automatically match the
    rotation of the remote.

Android:

  • Fixed SDL not resizing window when Android screen resolution changes

  • Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):

  • Many bug fixes and improvements

SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

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http://www.caveproductions.org

Fixed, thanks!
https://hg.libsdl.org/SDL/rev/cd2e0b0c7ec5On Fri, Oct 14, 2016 at 12:27 AM, M. Gerhardy <martin.gerhardy at gmail.com> wrote:

Hi.

This commit breaks building via cmake for me if you don’t have Fcitx
installed: https://hg.libsdl.org/SDL/rev/6660aa9120d6

It looks like there is a HAVE_FCITX_FRONTEND_H - but the cmake check is
missing and the source file doesn’t have the guard.

Regards
Martin

On Thu, Oct 13, 2016 at 9:45 PM, Jerome Vernet <vernet.jerome at wanadoo.fr> wrote:

Hi

Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on
MacOsX EXCEPT CAPSLOCK.
I was thinking that the problem may be revision 10459 “This patch fixes
OSX Caps Lock up/down event detection by installing a HID callback”. But
no. If I’m using rev 10458, even the CAPSLOCK do not generate any events…

Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have
no keyboard and… no picture !

Back to revision 10.400… Picture, keyboard.

The sound problem wasn’t SDL related.

JV

Le 13/10/2016 ? 04:00, Sam Lantinga a ?crit :

I’m running Mac OS X 10.11. Can you post a link to something I can test
with?

Thanks!

On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet <vernet.jerome at wanadoo.fr wrote:

Hi,

I’m working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no
more sound, no more keyboard… Was working with 2.0.4, at least with a
personnal built I made from sources some weeks ago.

J. VERNET

Le 12/10/2016 ? 09:12, Sam Lantinga a ?crit :

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php

Please try this with your games and applications and report any issues
to bugzilla:
https://bugzilla.libsdl.org

In addition to lots of bug fixes and build improvements, here are the
major changes in this release:

General:

  • Implemented audio capture support for some platforms

  • Added SDL_DequeueAudio() to retrieve audio when buffer queuing is
    turned on for audio capture

  • Added events for dragging and dropping text

  • Added events for dragging and dropping multiple items

  • By default the click raising a window will not be delivered to the SDL
    application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
    "1" to allow that click through to the window.

  • Saving a surface with an alpha channel as a BMP will use a newer BMP
    format that supports alpha information. You can set the hint
    SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.

  • Added SDL_GetHintBoolean() to get the boolean value of a hint

  • Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
    use integral multiples of the viewport size when scaling the rendering
    output

  • Added SDL_CreateRGBSurfaceWithFormat() and
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
    specific pixel format

  • Added SDL_GetDisplayUsableBounds() which returns the area usable for
    windows. For example, on Mac OS X, this subtracts the area occupied by the
    menu bar and dock.

  • Added SDL_GetWindowBordersSize() which returns the size of the
    window’s borders around the client area

  • Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
    test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)

  • Added SDL_SetWindowResizable() to change whether a window is resizable

  • Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
    window transparency

  • Added SDL_SetWindowModalFor() to set a window as modal for another
    window

  • Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()

  • Fixed flipped images when reading back from target textures when using
    the OpenGL renderer

  • Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
    OpenGL renderer

  • Fixed bug where the alpha value of colorkeys was ignored when blitting
    in some cases

Windows:

  • Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL
    from raising a debugger exception to name threads. This exception can cause
    problems with .NET applications when running under a debugger.

  • The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows

  • Fixed XBox controller triggers automatically being pulled at startup

  • The first icon from the executable is used as the default window icon
    at runtime

  • Fixed SDL log messages being printed twice if SDL was built with C
    library support

  • Reset dead keys when the SDL window loses focus, so dead keys pressed
    in SDL applications don’t affect text input into other applications.

Mac OS X:

  • Fixed selecting the dummy video driver

  • The caps lock key now generates a pressed event when pressed and a
    released event when released, instead of a press/release event pair when
    pressed.

  • Fixed mouse wheel events on Mac OS X 10.12

  • The audio driver has been updated to use AVFoundation for better
    compatibility with newer versions of Mac OS X

Linux:

  • Added support for the Fcitx IME

  • Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
    asks the SDL window whether it wants to take focus.

  • Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
    rounded up to 60 Hz instead of 59.

  • Added initial support for touchscreens on Raspberry Pi

iOS:

  • Added support for dynamically loaded objects on iOS 8 and newer

tvOS:

  • Added support for Apple TV

  • Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
    whether he Apple TV remote’s joystick axes will automatically match the
    rotation of the remote.

Android:

  • Fixed SDL not resizing window when Android screen resolution changes

  • Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):

  • Many bug fixes and improvements

SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

_______________________________________________ SDL mailing list
SDL at lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


http://www.caveproductions.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

The ‘testautomation’ test consistently fails on ‘SDL_AudioInit’:

INFO: 10/14/16 10:35:41: ----- Test Case 1.14:
‘audio_initOpenCloseQuitAudio’ started
INFO: 10/14/16 10:35:41: Test Description: 'Cycle through init, open,
close and quit with various audio specs.'
INFO: 10/14/16 10:35:41: Test Iteration 1: execKey 7610858988180093770

INFO: 10/14/16 10:35:42: Assert ‘Call to SDL_AudioInit(‘esd’)’: Pass
ERROR: 10/14/16 10:35:42: Assert ‘Validate result value; expected: 0
got: -1’: Failed

I’m running Lubuntu 16.04 with the LXDE desktop environment on amd64.On 12.10.2016 09:12, Sam Lantinga wrote:

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php

Please try this with your games and applications and report any issues to
bugzilla:
https://bugzilla.libsdl.org


Rainer Deyke - rainerd at eldwood.com

Forgot to mention: this is immediately followed by:
Segmentation fault (core dumped)

So it’s not just a clean failure to initialize the ‘esd’ audio system.On 14.10.2016 10:46, Rainer Deyke wrote:

On 12.10.2016 09:12, Sam Lantinga wrote:

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php

Please try this with your games and applications and report any issues to
bugzilla:
https://bugzilla.libsdl.org

The ‘testautomation’ test consistently fails on ‘SDL_AudioInit’:

INFO: 10/14/16 10:35:41: ----- Test Case 1.14:
‘audio_initOpenCloseQuitAudio’ started
INFO: 10/14/16 10:35:41: Test Description: 'Cycle through init, open,
close and quit with various audio specs.'
INFO: 10/14/16 10:35:41: Test Iteration 1: execKey 7610858988180093770

INFO: 10/14/16 10:35:42: Assert ‘Call to SDL_AudioInit(‘esd’)’: Pass
ERROR: 10/14/16 10:35:42: Assert ‘Validate result value; expected: 0
got: -1’: Failed


Rainer Deyke - rainerd at eldwood.com

Thanks for fixing… that was fast :wink:

There are still a few warnings left that you might (or not) wanna look at.

[ 23%] Building C object
contrib/libs/sdl2/CMakeFiles/sdl2.dir/src/core/linux/SDL_dbus.c.o
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/SDL_dbus.c:30:33:
warning: missing field ‘bus_get_private’ initializer
[-Wmissing-field-initializers]
static SDL_DBusContext dbus = {0};
^
1 warning generated.
[ 23%] Building C object
contrib/libs/sdl2/CMakeFiles/sdl2.dir/src/core/linux/SDL_fcitx.c.o
In file included from
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/SDL_fcitx.c:28:
In file included from
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/SDL_fcitx.h:25:
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/…/…/SDL_internal.h:30:9:
warning: ‘DECLSPEC’ macro redefined [-Wmacro-redefined]
#define DECLSPEC
^
/home/mgerhardy/dev/engine/contrib/libs/sdl2/include/begin_code.h:66:12:
note: previous definition is here

define DECLSPEC attribute ((visibility(“default”)))

       ^

1 warning generated.

Events in Hatari should be fixed:

Thanks!On Thu, Oct 13, 2016 at 12:45 PM, Jerome Vernet <vernet.jerome at wanadoo.fr> wrote:

Hi

Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on
MacOsX EXCEPT CAPSLOCK.
I was thinking that the problem may be revision 10459 “This patch fixes
OSX Caps Lock up/down event detection by installing a HID callback”. But
no. If I’m using rev 10458, even the CAPSLOCK do not generate any events…

Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have
no keyboard and… no picture !

Back to revision 10.400… Picture, keyboard.

The sound problem wasn’t SDL related.

JV

Le 13/10/2016 ? 04:00, Sam Lantinga a ?crit :

I’m running Mac OS X 10.11. Can you post a link to something I can test
with?

Thanks!

On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet <vernet.jerome at wanadoo.fr> wrote:

Hi,

I’m working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no
more sound, no more keyboard… Was working with 2.0.4, at least with a
personnal built I made from sources some weeks ago.

J. VERNET

Le 12/10/2016 ? 09:12, Sam Lantinga a ?crit :

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php

Please try this with your games and applications and report any issues to
bugzilla:
https://bugzilla.libsdl.org

In addition to lots of bug fixes and build improvements, here are the
major changes in this release:

General:

  • Implemented audio capture support for some platforms

  • Added SDL_DequeueAudio() to retrieve audio when buffer queuing is
    turned on for audio capture

  • Added events for dragging and dropping text

  • Added events for dragging and dropping multiple items

  • By default the click raising a window will not be delivered to the SDL
    application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
    "1" to allow that click through to the window.

  • Saving a surface with an alpha channel as a BMP will use a newer BMP
    format that supports alpha information. You can set the hint
    SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.

  • Added SDL_GetHintBoolean() to get the boolean value of a hint

  • Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
    use integral multiples of the viewport size when scaling the rendering
    output

  • Added SDL_CreateRGBSurfaceWithFormat() and
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
    specific pixel format

  • Added SDL_GetDisplayUsableBounds() which returns the area usable for
    windows. For example, on Mac OS X, this subtracts the area occupied by the
    menu bar and dock.

  • Added SDL_GetWindowBordersSize() which returns the size of the window’s
    borders around the client area

  • Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
    test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)

  • Added SDL_SetWindowResizable() to change whether a window is resizable

  • Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
    window transparency

  • Added SDL_SetWindowModalFor() to set a window as modal for another
    window

  • Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()

  • Fixed flipped images when reading back from target textures when using
    the OpenGL renderer

  • Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
    OpenGL renderer

  • Fixed bug where the alpha value of colorkeys was ignored when blitting
    in some cases

Windows:

  • Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL
    from raising a debugger exception to name threads. This exception can cause
    problems with .NET applications when running under a debugger.

  • The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows

  • Fixed XBox controller triggers automatically being pulled at startup

  • The first icon from the executable is used as the default window icon
    at runtime

  • Fixed SDL log messages being printed twice if SDL was built with C
    library support

  • Reset dead keys when the SDL window loses focus, so dead keys pressed
    in SDL applications don’t affect text input into other applications.

Mac OS X:

  • Fixed selecting the dummy video driver

  • The caps lock key now generates a pressed event when pressed and a
    released event when released, instead of a press/release event pair when
    pressed.

  • Fixed mouse wheel events on Mac OS X 10.12

  • The audio driver has been updated to use AVFoundation for better
    compatibility with newer versions of Mac OS X

Linux:

  • Added support for the Fcitx IME

  • Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
    asks the SDL window whether it wants to take focus.

  • Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
    rounded up to 60 Hz instead of 59.

  • Added initial support for touchscreens on Raspberry Pi

iOS:

  • Added support for dynamically loaded objects on iOS 8 and newer

tvOS:

  • Added support for Apple TV

  • Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
    whether he Apple TV remote’s joystick axes will automatically match the
    rotation of the remote.

Android:

  • Fixed SDL not resizing window when Android screen resolution changes

  • Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):

  • Many bug fixes and improvements

SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

_______________________________________________ SDL mailing list
SDL at lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Fixed, thanks!On Fri, Oct 14, 2016 at 3:01 AM, M. Gerhardy <martin.gerhardy at gmail.com> wrote:

Thanks for fixing… that was fast :wink:

There are still a few warnings left that you might (or not) wanna look at.

[ 23%] Building C object contrib/libs/sdl2/CMakeFiles/
sdl2.dir/src/core/linux/SDL_dbus.c.o
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/SDL_dbus.c:30:33:
warning: missing field ‘bus_get_private’ initializer
[-Wmissing-field-initializers]
static SDL_DBusContext dbus = {0};
^
1 warning generated.
[ 23%] Building C object contrib/libs/sdl2/CMakeFiles/
sdl2.dir/src/core/linux/SDL_fcitx.c.o
In file included from /home/mgerhardy/dev/engine/
contrib/libs/sdl2/src/core/linux/SDL_fcitx.c:28:
In file included from /home/mgerhardy/dev/engine/
contrib/libs/sdl2/src/core/linux/SDL_fcitx.h:25:
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/
linux/…/…/SDL_internal.h:30:9: warning: ‘DECLSPEC’ macro redefined
[-Wmacro-redefined]
#define DECLSPEC
^
/home/mgerhardy/dev/engine/contrib/libs/sdl2/include/begin_code.h:66:12:
note: previous definition is here

define DECLSPEC attribute ((visibility(“default”)))

       ^

1 warning generated.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org