SDL 2.0 and Windows/Windows phone 8 RT support

Hi to all,

I as wondering if SDL 2.0 is looking towards Windows/Windows phone 8 RT
support.
I know there are many difficulties but I believe this is what many
developers (like me)
want to support right now and SDL could be their first choice if it did
it.

I know that the main and most important problem is the lack of OpenGL in
Windows 8 RT.
I am not an expert but can we overcome this using the ‘ANGLE’ project or
something similar?
This is just a thought…

I wonder… am I the only developer waiting for this (SDL in
windows8/phone RT) to happen impatiently?

Thanks a lot anyway,
Giorgos

I’m interested in this as well, and native C/C++ is supposedly well supported by MS for Win 8 products. The backend renderers in SDL look to be nicely modular, so I don’t think that the lack of OpenGL is a major stumbling block. Anyways, I’m just blowing smoke because I don’t even have a Win 8 system to develop on, but colour me interested.

  • Jeremy J.On 2012-10-20, at 2:16 PM, Giorgos Sarris wrote:

Hi to all,

I as wondering if SDL 2.0 is looking towards Windows/Windows phone 8 RT support.
I know there are many difficulties but I believe this is what many developers (like me)
want to support right now and SDL could be their first choice if it did it.

I know that the main and most important problem is the lack of OpenGL in Windows 8 RT.
I am not an expert but can we overcome this using the ‘ANGLE’ project or something similar?
This is just a thought…

I wonder… am I the only developer waiting for this (SDL in windows8/phone RT) to happen impatiently?

Thanks a lot anyway,
Giorgos


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I’m interested in this as well, and native C/C++ is supposedly well
supported by MS for Win 8 products. The backend renderers in SDL look to be
nicely modular, so I don’t think that the lack of OpenGL is a major
stumbling block. Anyways, I’m just blowing smoke because I don’t even have a
Win 8 system to develop on, but colour me interested.

  • Jeremy J.

Hopefully the DirectX backend can be easily ported, but has Microsoft
actually published the RT api yet?> Date: Sat, 20 Oct 2012 15:02:38 -0400

From: Jeremy Jurksztowicz
To: giorgos at crazysoft.gr, SDL Development List
Subject: Re: [SDL] SDL 2.0 and Windows/Windows phone 8 RT support
On 2012-10-20, at 2:16 PM, Giorgos Sarris wrote:

Jared Maddox wrote:

Hopefully the DirectX backend can be easily ported, but has Microsoft
actually published the RT api yet?

I’ve been interested in this myself, as I do work for a small company that has developed a number of SDL-based games (for Windows, among other platforms).

Support for DirectX 9 has been dropped in WinRT. This is what SDL’s Direct3D-based renderer uses. DirectX 11 is supported in WinRT (according to Microsoft’s docs at: http://msdn.microsoft.com/en-us/library/windows/apps/jj126138.aspx). Support for many Win32 functions, including windowing-related functions (CreateWindow, GetMessage, etc), have been dropped. Some Win32 functions are available, a full list of which has been published by Microsoft (at http://msdn.microsoft.com/en-us/library/windows/apps/br205757.aspx).

Cheers,
– David Ludwig, Funkitron, Inc.