SDL: aaudio: Fixed a comment.

From 49abb9c1fa954bf2fa3e8fdce6d99803c3701b05 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 4 Oct 2023 14:06:16 -0400
Subject: [PATCH] aaudio: Fixed a comment.

---
 src/audio/aaudio/SDL_aaudio.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/audio/aaudio/SDL_aaudio.c b/src/audio/aaudio/SDL_aaudio.c
index 9a35ec50f21d..977d84e4c557 100644
--- a/src/audio/aaudio/SDL_aaudio.c
+++ b/src/audio/aaudio/SDL_aaudio.c
@@ -83,7 +83,7 @@ static void AAUDIO_errorCallback(AAudioStream *stream, void *userData, aaudio_re
     LOGI("SDL AAUDIO_errorCallback: %d - %s", error, ctx.AAudio_convertResultToText(error));
 
     // You MUST NOT close the audio stream from this callback, so we cannot call SDL_AudioDeviceDisconnected here.
-    // Just flag the device so we can kill it in WaitDevice/PlayDevice instead.
+    // Just flag the device so we can kill it in PlayDevice instead.
     SDL_AudioDevice *device = (SDL_AudioDevice *) userData;
     SDL_AtomicSet(&device->hidden->error_callback_triggered, (int) error);  // AAUDIO_OK is zero, so !triggered means no error.
     SDL_PostSemaphore(device->hidden->semaphore);  // in case we're blocking in WaitDevice.