# SDL\_ACTIVEEVENT in Vista

**URL:** <https://discourse.libsdl.org/t/sdl-activeevent-in-vista/15744>\
**Category:** SDL Development\
**Created:** [October 26, 2008, 4:17pm UTC](https://discourse.libsdl.org/t/sdl-activeevent-in-vista/15744 "2008-10-26T16:17:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Koshmaar](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/k/977dab/32.png) [@Koshmaar](https://discourse.libsdl.org/u/Koshmaar)\
**Post date:** [October 26, 2008, 4:17pm UTC](https://discourse.libsdl.org/t/sdl-activeevent-in-vista/15744/1 "2008-10-26T16:17:03Z")

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Hi, just wanted to let you know that on my win32 Vista Home, my game using SDL  
1.2.13 and OpenGL (+few others) don’t receive SDL\_ACTIVEEVENT when window is  
minimized. Restoring it creates proper event. Also, keyboard and mouse focus  
events are handled properly, so one might emulate it with keyboard in/out. But  
IIRC (and I’m pretty sure I do) SDL\_ACTIVEEVENT worked flawlessly on XP.

Cheers,  
Koshmaar
