From bec1b8f849b782ca7d815337380c5f2b42ed60ce Mon Sep 17 00:00:00 2001
From: Vicki Pfau <[EMAIL REDACTED]>
Date: Fri, 22 Dec 2023 19:48:41 -0800
Subject: [PATCH] Add basic rumble support to Steam Deck
---
src/joystick/hidapi/SDL_hidapi_steamdeck.c | 20 +++++++++++++++++---
1 file changed, 17 insertions(+), 3 deletions(-)
diff --git a/src/joystick/hidapi/SDL_hidapi_steamdeck.c b/src/joystick/hidapi/SDL_hidapi_steamdeck.c
index 7b606b8bf8bb..b387add9afad 100644
--- a/src/joystick/hidapi/SDL_hidapi_steamdeck.c
+++ b/src/joystick/hidapi/SDL_hidapi_steamdeck.c
@@ -363,8 +363,22 @@ static SDL_bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, S
static int HIDAPI_DriverSteamDeck_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
- /* You should use the full Steam Input API for rumble support */
- return SDL_Unsupported();
+ int rc;
+ Uint8 buffer[HID_FEATURE_REPORT_BYTES + 1] = { 0 };
+ FeatureReportMsg *msg = (FeatureReportMsg *)(buffer + 1);
+
+ msg->header.type = ID_TRIGGER_RUMBLE_CMD;
+ msg->payload.simpleRumble.unRumbleType = 0;
+ msg->payload.simpleRumble.unIntensity = HAPTIC_INTENSITY_SYSTEM;
+ msg->payload.simpleRumble.unLeftMotorSpeed = low_frequency_rumble;
+ msg->payload.simpleRumble.unRightMotorSpeed = high_frequency_rumble;
+ msg->payload.simpleRumble.nLeftGain = 2;
+ msg->payload.simpleRumble.nRightGain = 0;
+
+ rc = SDL_hid_send_feature_report(device->dev, buffer, sizeof(buffer));
+ if (rc != sizeof(buffer))
+ return -1;
+ return 0;
}
static int HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
@@ -374,7 +388,7 @@ static int HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *devi
static Uint32 HIDAPI_DriverSteamDeck_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
- return 0;
+ return SDL_JOYCAP_RUMBLE;
}
static int HIDAPI_DriverSteamDeck_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)