SDL: Add joystick locking for controller notifications on iOS/tvOS

From 7becbd7d4297c99708e984757e8fcd2233cbe1a3 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 27 Sep 2022 12:58:16 -0700
Subject: [PATCH] Add joystick locking for controller notifications on iOS/tvOS

Fixes https://github.com/libsdl-org/SDL/issues/6288
---
 src/joystick/iphoneos/SDL_mfijoystick.m | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/joystick/iphoneos/SDL_mfijoystick.m b/src/joystick/iphoneos/SDL_mfijoystick.m
index 72f2ffb6380..3d21b6bfa5d 100644
--- a/src/joystick/iphoneos/SDL_mfijoystick.m
+++ b/src/joystick/iphoneos/SDL_mfijoystick.m
@@ -678,7 +678,9 @@ @interface GCMicroGamepad (SDL)
                                                queue:nil
                                           usingBlock:^(NSNotification *note) {
                                               GCController *controller = note.object;
+                                              SDL_LockJoysticks();
                                               IOS_AddJoystickDevice(controller, SDL_FALSE);
+                                              SDL_UnlockJoysticks();
                                           }];
 
         disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
@@ -686,14 +688,15 @@ @interface GCMicroGamepad (SDL)
                                                   queue:nil
                                              usingBlock:^(NSNotification *note) {
                                                  GCController *controller = note.object;
-                                                 SDL_JoystickDeviceItem *device = deviceList;
-                                                 while (device != NULL) {
+                                                 SDL_JoystickDeviceItem *device;
+                                                 SDL_LockJoysticks();
+                                                 for (device = deviceList; device != NULL; device = device->next) {
                                                      if (device->controller == controller) {
                                                          IOS_RemoveJoystickDevice(device);
                                                          break;
                                                      }
-                                                     device = device->next;
                                                  }
+                                                 SDL_UnlockJoysticks();
                                              }];
 #endif /* SDL_JOYSTICK_MFI */
     }