SDL: Add more filters to the MSVC project

From 6c92bf540cce9dab25b63a76dc3dddabe0c817b5 Mon Sep 17 00:00:00 2001
From: Cameron Cawley <[EMAIL REDACTED]>
Date: Sat, 24 Jul 2021 15:34:53 +0100
Subject: [PATCH] Add more filters to the MSVC project

---
 VisualC/SDL/SDL.vcxproj         |   44 +-
 VisualC/SDL/SDL.vcxproj.filters | 1333 +++++++++++++++++++++++++------
 2 files changed, 1111 insertions(+), 266 deletions(-)

diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj
index ecd61b872..191aa0e09 100644
--- a/VisualC/SDL/SDL.vcxproj
+++ b/VisualC/SDL/SDL.vcxproj
@@ -243,6 +243,7 @@
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
     <ClInclude Include="..\..\include\SDL_messagebox.h" />
+    <ClInclude Include="..\..\include\SDL_metal.h" />
     <ClInclude Include="..\..\include\SDL_misc.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
@@ -281,6 +282,7 @@
     <ClInclude Include="..\..\include\SDL_test_images.h" />
     <ClInclude Include="..\..\include\SDL_test_log.h" />
     <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_memory.h" />
     <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
@@ -307,6 +309,7 @@
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
+    <ClInclude Include="..\..\src\events\scancodes_windows.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
@@ -317,16 +320,20 @@
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
+    <ClInclude Include="..\..\src\hidapi\SDL_hidapi.h" />
     <ClInclude Include="..\..\src\joystick\controller_type.h" />
     <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\joystick\usb_ids.h" />
     <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
@@ -335,11 +342,14 @@
     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
+    <ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
+    <ClInclude Include="..\..\src\power\SDL_syspower.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
-    <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
@@ -351,8 +361,11 @@
     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
+    <ClInclude Include="..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
+    <ClInclude Include="..\..\src\SDL_hints_c.h" />
+    <ClInclude Include="..\..\src\SDL_internal.h" />
     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
@@ -366,10 +379,32 @@
     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
     <ClInclude Include="..\..\src\video\SDL_blit.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
+    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
@@ -377,6 +412,7 @@
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
@@ -386,12 +422,16 @@
     <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
     <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
+    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
+    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -568,4 +608,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>
\ No newline at end of file
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index 8bf052725..665393af4 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -4,6 +4,171 @@
     <Filter Include="API Headers">
       <UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
     </Filter>
+    <Filter Include="audio">
+      <UniqueIdentifier>{5a3e3167-75be-414f-8947-a5306df372b2}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="atomic">
+      <UniqueIdentifier>{546d9ed1-988e-49d3-b1a5-e5b3d19de6c1}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="core">
+      <UniqueIdentifier>{a56247ff-5108-4960-ba6a-6814fd1554ec}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="core\windows">
+      <UniqueIdentifier>{8880dfad-2a06-4e84-ab6e-6583641ad2d1}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="cpuinfo">
+      <UniqueIdentifier>{2b996a7f-f3e9-4300-a97f-2c907bcd89a9}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="dynapi">
+      <UniqueIdentifier>{5713d682-2bc7-4da4-bcf0-262a98f142eb}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="events">
+      <UniqueIdentifier>{5e27e19f-b3f8-4e2d-b323-b00b2040ec86}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="file">
+      <UniqueIdentifier>{a3ab9cff-8495-4a5c-8af6-27e43199a712}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="filesystem">
+      <UniqueIdentifier>{377061e4-3856-4f05-b916-0d3b360df0f6}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="filesystem\windows">
+      <UniqueIdentifier>{226a6643-1c65-4c7f-92aa-861313d974bb}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="haptic">
+      <UniqueIdentifier>{ef859522-a7fe-4a00-a511-d6a9896adf5b}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="hidapi">
+      <UniqueIdentifier>{01fd2642-4493-4316-b548-fb829f4c9125}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="joystick">
+      <UniqueIdentifier>{cce7558f-590a-4f0a-ac0d-e579f76e588e}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="libm">
+      <UniqueIdentifier>{7a53c9e4-d4bd-40ed-9265-1625df685121}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="hidapi\hidapi">
+      <UniqueIdentifier>{4c7a051c-ce7c-426c-bf8c-9187827f9052}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="loadso">
+      <UniqueIdentifier>{97e2f79f-311b-42ea-81b2-e801649fdd93}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="loadso\windows">
+      <UniqueIdentifier>{baf97c8c-7e90-41e5-bff8-14051b8d3956}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="locale">
+      <UniqueIdentifier>{45e50d3a-56c9-4352-b811-0c60c49a2431}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="misc">
+      <UniqueIdentifier>{9d86e0ef-d6f6-4db2-bfc5-b3529406fa8d}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="misc\windows">
+      <UniqueIdentifier>{b35fa13c-6ed2-4680-8c56-c7d71b76ceab}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="locale\windows">
+      <UniqueIdentifier>{61b61b31-9e26-4171-a3bb-b969f1889726}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\directsound">
+      <UniqueIdentifier>{f63aa216-6ee7-4143-90d3-32be3787f276}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\disk">
+      <UniqueIdentifier>{90bee923-89df-417f-a6c3-3e260a7dd54d}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\dummy">
+      <UniqueIdentifier>{4c8ad943-c2fb-4014-9ca3-041e0ad08426}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\winmm">
+      <UniqueIdentifier>{e90fa293-2828-4927-8113-35bf561024a9}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="audio\wasapi">
+      <UniqueIdentifier>{3d68ae70-a9ff-46cf-be69-069f0b02aca0}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="haptic\windows">
+      <UniqueIdentifier>{ebc2fca3-3c26-45e3-815e-3e0581d5e226}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="haptic\dummy">
+      <UniqueIdentifier>{47c445a2-7014-4e15-9660-7c89a27dddcf}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="joystick\dummy">
+      <UniqueIdentifier>{d008487d-6ed0-4251-848b-79a68e3c1459}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="joystick\hidapi">
+      <UniqueIdentifier>{c9e8273e-13ae-47dc-bef8-8ad8e64c9a3d}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="joystick\windows">
+      <UniqueIdentifier>{0b8e136d-56ae-47e7-9981-e863a57ac616}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="joystick\virtual">
+      <UniqueIdentifier>{bf3febd3-9328-43e8-b196-0fd3be8177dd}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="video">
+      <UniqueIdentifier>{1a62dc68-52d2-4c07-9d81-d94dfe1d0d12}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="video\dummy">
+      <UniqueIdentifier>{e9f01b22-34b3-4380-ade6-0e96c74e9c90}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="video\yuv2rgb">
+      <UniqueIdentifier>{f674f22f-7841-4f3a-974e-c36b2d4823fc}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="video\windows">
+      <UniqueIdentifier>{d7ad92de-4e55-4202-9b2b-1bd9a35fe4dc}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="timer">
+      <UniqueIdentifier>{8311d79d-9ad5-4369-99fe-b2fb2659d402}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="timer\windows">
+      <UniqueIdentifier>{6c4dfb80-fdf9-497c-a6ff-3cd8f22efde9}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="thread">
+      <UniqueIdentifier>{4810e35c-33cb-4da2-bfaf-452da20d3c9a}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="thread\windows">
+      <UniqueIdentifier>{2cf93f1d-81fd-4bdc-998c-5e2fa43988bc}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="thread\generic">
+      <UniqueIdentifier>{5752b7ab-2344-4f38-95ab-b5d3bc150315}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="stdlib">
+      <UniqueIdentifier>{7a0eae3d-f113-4914-b926-6816d1929250}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="sensor">
+      <UniqueIdentifier>{ee602cbf-96a2-4b0b-92a9-51d38a727411}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="sensor\dummy">
+      <UniqueIdentifier>{a812185b-9060-4a1c-8431-be4f66894626}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="sensor\windows">
+      <UniqueIdentifier>{31c16cdf-adc4-4950-8293-28ba530f3882}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="render">
+      <UniqueIdentifier>{add61b53-8144-47d6-bd67-3420a87c4905}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="render\direct3d">
+      <UniqueIdentifier>{e7cdcf36-b462-49c7-98b7-07ea7b3687f4}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="render\direct3d11">
+      <UniqueIdentifier>{82588eef-dcaa-4f69-b2a9-e675940ce54c}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="render\opengl">
+      <UniqueIdentifier>{560239c3-8fa1-4d23-a81a-b8408b2f7d3f}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="render\opengles2">
+      <UniqueIdentifier>{81711059-7575-4ece-9e68-333b63e992c4}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="render\software">
+      <UniqueIdentifier>{1e44970f-7535-4bfb-b8a5-ea0cea0349e0}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="power">
+      <UniqueIdentifier>{1dd91224-1176-492b-a2cb-e26153394db0}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="power\windows">
+      <UniqueIdentifier>{e3ecfe50-cf22-41d3-8983-2fead5164b47}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="video\khronos">
+      <UniqueIdentifier>{5521d22f-1e52-47a6-8c52-06a3b6bdefd7}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="video\khronos\vulkan">
+      <UniqueIdentifier>{4755f3a6-49ac-46d6-86be-21f5c21f2197}</UniqueIdentifier>
+    </Filter>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\include\begin_code.h">
@@ -231,282 +396,922 @@
     <ClInclude Include="..\..\include\SDL_vulkan.h">
       <Filter>API Headers</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\include\SDL_misc.h" />
-    <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
-    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
-    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
-    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
-    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
-    <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
-    <ClInclude Include="..\..\src\events\blank_cursor.h" />
-    <ClInclude Include="..\..\src\events\default_cursor.h" />
-    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
-    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
-    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
-    <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
-    <ClInclude Include="..\..\src\joystick\controller_type.h" />
-    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
-    <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
-    <ClInclude Include="..\..\src\libm\math_libm.h" />
-    <ClInclude Include="..\..\src\libm\math_private.h" />
-    <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
-    <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
-    <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
-    <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
-    <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
-    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
-    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
-    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
-    <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
-    <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
-    <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
-    <ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
-    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
-    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
-    <ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
-    <ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
-    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
-    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
-    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
-    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
-    <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
-    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
-    <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
-    <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
-    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
+    <ClInclude Include="..\..\include\SDL_metal.h">
+      <Filter>API Headers</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\include\SDL_misc.h">
+      <Filter>API Headers</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\include\SDL_test_memory.h">
+      <Filter>API Headers</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
+      <Filter>audio</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
+      <Filter>audio</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\SDL_wave.h">
+      <Filter>audio</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
+      <Filter>audio</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_hid.h">
+      <Filter>core\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
+      <Filter>core\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
+      <Filter>core\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
+      <Filter>core\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
+      <Filter>dynapi</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
+      <Filter>dynapi</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
+      <Filter>dynapi</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_events_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_gesture_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_sysevents.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_touch_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\blank_cursor.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\default_cursor.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\events\scancodes_windows.h">
+      <Filter>events</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
+      <Filter>haptic</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
+      <Filter>haptic</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\hidapi\SDL_hidapi.h">
+      <Filter>hidapi</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
+      <Filter>joystick</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
+      <Filter>joystick</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
+      <Filter>joystick</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\controller_type.h">
+      <Filter>joystick</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\usb_ids.h">
+      <Filter>joystick</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\libm\math_libm.h">
+      <Filter>libm</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\libm\math_private.h">
+      <Filter>libm</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h">
+      <Filter>hidapi\hidapi</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\locale\SDL_syslocale.h">
+      <Filter>locale</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\misc\SDL_sysurl.h">
+      <Filter>misc</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h">
+      <Filter>audio\directsound</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
+      <Filter>audio\disk</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
+      <Filter>audio\dummy</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h">
+      <Filter>audio\winmm</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
+      <Filter>audio\wasapi</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
+      <Filter>haptic\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
+      <Filter>haptic\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
+      <Filter>haptic\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h">
+      <Filter>joystick\hidapi</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h">
+      <Filter>joystick\hidapi</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
+      <Filter>joystick\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h">
+      <Filter>joystick\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
+      <Filter>joystick\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
+      <Filter>joystick\windows</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h">
+      <Filter>joystick\virtual</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_blit.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_rect_c.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_egl_c.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_yuv_c.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h">
+      <Filter>video</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
+      <Filter>video\dummy</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
+      <Filter>video\dummy</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\dummy\SDL_nullvid

(Patch may be truncated, please check the link at the top of this post.)