SDL: Add UWP-ARM64 Support.

From c360ca9928b07214b108b48a2440cd01a7ad0875 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E8=AE=B8=E5=85=B4=E9=80=B8?= <[EMAIL REDACTED]>
Date: Sat, 29 Oct 2022 16:55:10 +0800
Subject: [PATCH] Add UWP-ARM64 Support.

---
 VisualC-WinRT/SDL-UWP.sln     |   6 ++
 VisualC-WinRT/SDL-UWP.vcxproj | 168 ++++++++++++++++------------------
 2 files changed, 84 insertions(+), 90 deletions(-)

diff --git a/VisualC-WinRT/SDL-UWP.sln b/VisualC-WinRT/SDL-UWP.sln
index 0a786e7d83eb..472c4f01b7da 100644
--- a/VisualC-WinRT/SDL-UWP.sln
+++ b/VisualC-WinRT/SDL-UWP.sln
@@ -8,21 +8,27 @@ EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|ARM = Debug|ARM
+		Debug|ARM64 = Debug|ARM64
 		Debug|x64 = Debug|x64
 		Debug|x86 = Debug|x86
 		Release|ARM = Release|ARM
+		Release|ARM64 = Release|ARM64
 		Release|x64 = Release|x64
 		Release|x86 = Release|x86
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
 		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
diff --git a/VisualC-WinRT/SDL-UWP.vcxproj b/VisualC-WinRT/SDL-UWP.vcxproj
index 22b29452c732..9d7c013514b8 100644
--- a/VisualC-WinRT/SDL-UWP.vcxproj
+++ b/VisualC-WinRT/SDL-UWP.vcxproj
@@ -1,6 +1,10 @@
 <?xml version="1.0" encoding="utf-8"?>
 <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|ARM64">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM64</Platform>
+    </ProjectConfiguration>
     <ProjectConfiguration Include="Debug|ARM">
       <Configuration>Debug</Configuration>
       <Platform>ARM</Platform>
@@ -17,6 +21,10 @@
       <Configuration>Release</Configuration>
       <Platform>ARM</Platform>
     </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM64">
+      <Configuration>Release</Configuration>
+      <Platform>ARM64</Platform>
+    </ProjectConfiguration>
     <ProjectConfiguration Include="Release|Win32">
       <Configuration>Release</Configuration>
       <Platform>Win32</Platform>
@@ -190,38 +198,18 @@
     <ClCompile Include="..\src\audio\SDL_wave.c" />
     <ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
     <ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\core\windows\SDL_windows.c" />
     <ClCompile Include="..\src\core\windows\SDL_xinput.c" />
     <ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
     <ClCompile Include="..\src\dynapi\SDL_dynapi.c" />
@@ -236,12 +224,7 @@
     <ClCompile Include="..\src\events\SDL_touch.c" />
     <ClCompile Include="..\src\events\SDL_windowevents.c" />
     <ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\file\SDL_rwops.c" />
     <ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
@@ -264,23 +247,13 @@
     <ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
     <ClCompile Include="..\src\misc\SDL_url.c" />
     <ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\power\SDL_power.c" />
     <ClCompile Include="..\src\power\winrt\SDL_syspower.cpp" />
     <ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
     <ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\render\direct3d11\SDL_shaders_d3d11.c" />
     <ClCompile Include="..\src\render\opengles2\SDL_render_gles2.c" />
@@ -348,68 +321,28 @@
     <ClCompile Include="..\src\video\SDL_video.c" />
     <ClCompile Include="..\src\video\SDL_yuv.c" />
     <ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\video\winrt\SDL_winrtkeyboard.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\video\winrt\SDL_winrtmessagebox.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\video\winrt\SDL_winrtmouse.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\video\winrt\SDL_winrtopengles.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\video\winrt\SDL_winrtpointerinput.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT>true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c" />
   </ItemGroup>
@@ -438,6 +371,11 @@
     <UseDebugLibraries>true</UseDebugLibraries>
     <PlatformToolset>v142</PlatformToolset>
   </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v142</PlatformToolset>
+  </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <UseDebugLibraries>true</UseDebugLibraries>
@@ -455,6 +393,12 @@
     <WholeProgramOptimization>true</WholeProgramOptimization>
     <PlatformToolset>v142</PlatformToolset>
   </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v142</PlatformToolset>
+  </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
@@ -478,6 +422,12 @@
   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   </ImportGroup>
@@ -506,6 +456,16 @@
     <IgnoreImportLibrary>false</IgnoreImportLibrary>
     <TargetName>SDL2</TargetName>
   </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <GenerateManifest>false</GenerateManifest>
     <IgnoreImportLibrary>false</IgnoreImportLibrary>
@@ -572,6 +532,34 @@
       <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
     </Link>
   </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm64'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm64'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
+    </Link>
+  </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <ClCompile>
       <PrecompiledHeader>NotUsing</PrecompiledHeader>