SDL: Added a note about where to set global platform properties

From 54e672ec0d2d5c00e36a8fee5e0ce73e73635505 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 16 Jun 2026 16:50:06 -0700
Subject: [PATCH] Added a note about where to set global platform properties

---
 src/SDL_properties.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/SDL_properties.c b/src/SDL_properties.c
index 6dd38ca83cb3a..762af38b9b740 100644
--- a/src/SDL_properties.c
+++ b/src/SDL_properties.c
@@ -144,6 +144,9 @@ SDL_PropertiesID SDL_GetGlobalProperties(void)
     SDL_PropertiesID props = SDL_GetAtomicU32(&SDL_global_properties);
     if (!props) {
         props = SDL_CreateProperties();
+
+        // Set global platform properties
+
         if (!SDL_CompareAndSwapAtomicU32(&SDL_global_properties, 0, props)) {
             // Somebody else created global properties before us, just use those
             SDL_DestroyProperties(props);