SDL: Added batch file to create D3D12 shaders

From e98e5abd2a29928e6c300c6802a28524ec399037 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 5 Feb 2024 10:24:44 -0800
Subject: [PATCH] Added batch file to create D3D12 shaders

 src/render/direct3d12/compile_shaders.bat | 15 +++++++++++++++
 1 file changed, 15 insertions(+)
 create mode 100644 src/render/direct3d12/compile_shaders.bat

diff --git a/src/render/direct3d12/compile_shaders.bat b/src/render/direct3d12/compile_shaders.bat
new file mode 100644
index 000000000000..219eb26897d5
--- /dev/null
+++ b/src/render/direct3d12/compile_shaders.bat
@@ -0,0 +1,15 @@
+dxc  -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors.h D3D12_PixelShader_Colors.hlsl
+dxc  -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures.h D3D12_PixelShader_Textures.hlsl
+dxc  -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV.h D3D12_PixelShader_YUV.hlsl
+dxc  -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12.h D3D12_PixelShader_NV12.hlsl
+dxc  -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21.h D3D12_PixelShader_NV21.hlsl
+dxc -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color.h D3D12_VertexShader.hlsl
+dxc -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture.h D3D12_VertexShader.hlsl
+dxc -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV.h D3D12_VertexShader.hlsl
+dxc -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV.h D3D12_VertexShader.hlsl
+dxc -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color.h D3D12_VertexShader.hlsl
+dxc -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture.h D3D12_VertexShader.hlsl
+dxc -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV.h D3D12_VertexShader.hlsl
+dxc -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV.h D3D12_VertexShader.hlsl