SDL: Added documentation for rename_symbols.py

From fd0631fd3549ac3f43725dc327d11bbdbb138e9c Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 23 Dec 2022 15:58:15 -0800
Subject: [PATCH] Added documentation for rename_symbols.py

---
 docs/README-migration.md    | 11 +++++++++--
 include/SDL3/SDL_oldnames.h |  3 +++
 2 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/docs/README-migration.md b/docs/README-migration.md
index b34439877520..a3bc66438d30 100644
--- a/docs/README-migration.md
+++ b/docs/README-migration.md
@@ -2,10 +2,17 @@
 
 This guide provides useful information for migrating applications from SDL 2.0 to SDL 3.0.
 
-We have provided a handy Python script to automate some of this work for you [link to script], and details on the changes are organized by SDL 2.0 header below.
+Details on API changes are organized by SDL 2.0 header below.
+
+We have provided a handy Python script [rename_symbols.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py) to rename SDL2 functions to their SDL3 counterparts:
+```sh
+rename_symbols.py --all-symbols source_code_path
+```
 
 SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality.
 
+The file with your main() function should also include <SDL3/SDL_main.h>, see below in the SDL_main.h section.
+
 CMake users should use this snippet to include SDL support in their project:

find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
@@ -26,7 +33,7 @@ LDFLAGS += $(shell pkg-config sdl3 --libs)

The SDL3test library has been renamed SDL3_test.

-There is no static SDLmain library anymore, it’s now header-only, see below in the SDL_main.h section.
+There is no SDLmain library anymore, it’s now header-only, see below in the SDL_main.h section.

begin_code.h and close_code.h in the public headers have been renamed to SDL_begin_code.h and SDL_close_code.h. These aren’t meant to be included directly by applications, but if your application did, please update your #include lines.
diff --git a/include/SDL3/SDL_oldnames.h b/include/SDL3/SDL_oldnames.h
index 093cfd1872ce…8db90ab221e8 100644
— a/include/SDL3/SDL_oldnames.h
+++ b/include/SDL3/SDL_oldnames.h
@@ -31,6 +31,9 @@
/* The new function names are recommended, but if you want to have the

  • old names available while you are in the process of migrating code
  • to SDL3, you can define SDL_ENABLE_OLD_NAMES in your project.