SDL: Added more documentation for SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE and SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL

From fd3143f4455324dae2c08bd1a48b5eb5a7218375 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 23 Jun 2024 00:11:30 -0700
Subject: [PATCH] Added more documentation for
 SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE and
 SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL

---
 include/SDL3/SDL_hints.h | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 3795f7447af59..c28fc5df5b1ab 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -2334,6 +2334,10 @@ extern "C" {
  * Note that for systems without raw hardware inputs, relative mode is
  * implemented using warping, so the hardware cursor will visibly warp between
  * frames if this is enabled on those systems.
+ *
+ * This hint can be set anytime.
+ *
+ * \since This hint is available since SDL 3.0.0.
  */
 #define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE  "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
 
@@ -2347,6 +2351,10 @@ extern "C" {
  * The default value varies depending on the operating system, this variable
  * might not have any effects on inapplicable platforms such as those without
  * a cursor.
+ *
+ * This hint can be set anytime.
+ *
+ * \since This hint is available since SDL 3.0.0.
  */
 #define SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL  "SDL_MOUSE_RELATIVE_CLIP_INTERVAL"