SDL: Added SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD

From c9b6581210597b46b3e5c7a4623af24bcbac1111 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 17 Jun 2026 16:34:16 -0700
Subject: [PATCH] Added SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD

---
 include/SDL3/SDL_hints.h        | 17 +++++++++++++++++
 src/video/SDL_video.c           |  6 ++++--
 src/video/x11/SDL_x11keyboard.c |  6 +++---
 src/video/x11/SDL_x11video.c    |  2 +-
 src/video/x11/SDL_x11video.h    |  2 +-
 5 files changed, 26 insertions(+), 7 deletions(-)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index d23577fa8c7d2..263e2ac738bb7 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -865,6 +865,23 @@ extern "C" {
  */
 #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
 
+/**
+ * A variable that controls whether the Steam on-screen keyboard should be shown
+ * when text input is active.
+ *
+ * Steam will set this hint via environment variable for games launched in Big Picture mode. To override this you should call SDL_SetHintWithPriority() with priority `SDL_HINT_OVERRIDE`.
+ *
+ * The variable can be set to the following values:
+ *
+ * - "0": Do not show the Steam on-screen keyboard.
+ * - "1": Show the Steam on-screen keyboard.
+ *
+ * This hint should be set before SDL is initialized.
+ *
+ * \since This hint is available since SDL 3.4.12.
+ */
+#define SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD "SDL_ENABLE_STEAM_SCREEN_KEYBOARD"
+
 /**
  * A variable containing a list of evdev devices to use if udev is not
  * available.
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 4f8f3c0f8f2e6..2d9a59adf8b11 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -5775,8 +5775,10 @@ static bool AutoShowingScreenKeyboard(void)
 {
     const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
     if (!hint) {
-        // Steam will eventually have smarts about whether a keyboard is active, so always request the on-screen keyboard on Steam Deck
-        hint = SDL_GetHint("SteamDeck");
+        // This hint is currently only used by the X11 video driver
+        if (SDL_strcmp(_this->name, "x11") == 0) {
+            hint = SDL_GetHint(SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD);
+        }
     }
     if (((!hint || SDL_strcasecmp(hint, "auto") == 0) && !SDL_HasKeyboard()) ||
         SDL_GetStringBoolean(hint, false)) {
diff --git a/src/video/x11/SDL_x11keyboard.c b/src/video/x11/SDL_x11keyboard.c
index e94053f3e8d53..5f86c5667dc74 100644
--- a/src/video/x11/SDL_x11keyboard.c
+++ b/src/video/x11/SDL_x11keyboard.c
@@ -831,14 +831,14 @@ bool X11_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window)
 bool X11_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
 {
     SDL_VideoData *videodata = _this->internal;
-    return videodata->is_steam_deck;
+    return videodata->use_steam_screen_keyboard;
 }
 
 void X11_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
 {
     SDL_VideoData *videodata = _this->internal;
 
-    if (videodata->is_steam_deck) {
+    if (videodata->use_steam_screen_keyboard) {
         /* For more documentation of the URL parameters, see:
          * https://partner.steamgames.com/doc/api/ISteamUtils#ShowFloatingGamepadTextInput
          */
@@ -880,7 +880,7 @@ void X11_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window)
 {
     SDL_VideoData *videodata = _this->internal;
 
-    if (videodata->is_steam_deck) {
+    if (videodata->use_steam_screen_keyboard) {
         SDL_OpenURL("steam://close/keyboard");
         SDL_SendScreenKeyboardHidden();
     }
diff --git a/src/video/x11/SDL_x11video.c b/src/video/x11/SDL_x11video.c
index 9c2e801c8d6b1..4c1a7c6ddc34f 100644
--- a/src/video/x11/SDL_x11video.c
+++ b/src/video/x11/SDL_x11video.c
@@ -153,7 +153,7 @@ static SDL_VideoDevice *X11_CreateDevice(void)
     /* Steam Deck will have an on-screen keyboard, so check their environment
      * variable so we can make use of SDL_StartTextInput.
      */
-    data->is_steam_deck = SDL_GetHintBoolean("SteamDeck", false);
+    data->use_steam_screen_keyboard = SDL_GetHintBoolean(SDL_HINT_ENABLE_STEAM_SCREEN_KEYBOARD, false);
 
     // Set the function pointers
     device->VideoInit = X11_VideoInit;
diff --git a/src/video/x11/SDL_x11video.h b/src/video/x11/SDL_x11video.h
index 7bc858d98bded..a80712d362a8e 100644
--- a/src/video/x11/SDL_x11video.h
+++ b/src/video/x11/SDL_x11video.h
@@ -193,7 +193,7 @@ struct SDL_VideoData
 #endif
 
     // Used to interact with the on-screen keyboard
-    bool is_steam_deck;
+    bool use_steam_screen_keyboard;
 
     bool is_xwayland;
 };