SDL: Added support for the Backbone One PlayStation Edition

From 59bf1c2853d5b06295c939099f6cf5f1611f70b5 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 23 Feb 2023 11:57:48 -0800
Subject: [PATCH] Added support for the Backbone One PlayStation Edition

---
 src/joystick/SDL_gamepad_db.h        |  2 ++
 src/joystick/apple/SDL_mfijoystick.m | 20 ++++++++++++++++++--
 src/joystick/controller_type.c       |  3 ++-
 src/joystick/usb_ids.h               |  3 +++
 4 files changed, 25 insertions(+), 3 deletions(-)

diff --git a/src/joystick/SDL_gamepad_db.h b/src/joystick/SDL_gamepad_db.h
index 111a98980127..845b4d87b3eb 100644
--- a/src/joystick/SDL_gamepad_db.h
+++ b/src/joystick/SDL_gamepad_db.h
@@ -954,6 +954,8 @@ static const char *s_GamepadMappings[] = {
     "05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
     "05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
     "05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
+    "050000008a35000001010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
+    "050000008a35000002010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
     "050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b0,leftshoulder:b4,rightshoulder:b5,x:b3,y:b1,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b0,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b3,y:b1,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
diff --git a/src/joystick/apple/SDL_mfijoystick.m b/src/joystick/apple/SDL_mfijoystick.m
index 4a9f732fa37b..ea84dfa0478b 100644
--- a/src/joystick/apple/SDL_mfijoystick.m
+++ b/src/joystick/apple/SDL_mfijoystick.m
@@ -212,6 +212,13 @@ static BOOL IsControllerStadia(GCController *controller)
     }
     return FALSE;
 }
+static BOOL IsControllerBackboneOne(GCController *controller)
+{
+    if ([controller.vendorName hasPrefix:@"Backbone One"]) {
+        return TRUE;
+    }
+    return FALSE;
+}
 static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
 {
     Uint16 vendor = 0;
@@ -260,6 +267,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
         BOOL is_switch_pro = IsControllerSwitchPro(controller);
         BOOL is_switch_joycon_pair = IsControllerSwitchJoyConPair(controller);
         BOOL is_stadia = IsControllerStadia(controller);
+        BOOL is_backbone_one = IsControllerBackboneOne(controller);
         int nbuttons = 0;
         BOOL has_direct_menu;
 
@@ -355,7 +363,15 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
 #endif
 #pragma clang diagnostic pop
 
-        if (is_xbox) {
+        if (is_backbone_one) {
+            vendor = USB_VENDOR_BACKBONE;
+            if (is_ps5) {
+                product = USB_PRODUCT_BACKBONE_ONE_IOS_PS5;
+            } else {
+                product = USB_PRODUCT_BACKBONE_ONE_IOS;
+            }
+            subtype = 0;
+        } else if (is_xbox) {
             vendor = USB_VENDOR_MICROSOFT;
             if (device->has_xbox_paddles) {
                 /* Assume Xbox One Elite Series 2 Controller unless/until GCController flows VID/PID */
@@ -397,7 +413,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
             subtype = 1;
         }
 
-        if (SDL_strcmp(name, "Backbone One") == 0) {
+        if (is_backbone_one) {
             /* The Backbone app uses share button */
             if ((device->button_mask & (1 << SDL_GAMEPAD_BUTTON_MISC1)) != 0) {
                 device->button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_MISC1);
diff --git a/src/joystick/controller_type.c b/src/joystick/controller_type.c
index 03836e806c53..88558c331634 100644
--- a/src/joystick/controller_type.c
+++ b/src/joystick/controller_type.c
@@ -151,12 +151,13 @@ static const ControllerDescription_t arrControllers[] = {
 	// Removing the Giotek because there were a bunch of help tickets from users w/ issues including from non-PS4 controller users. This VID/PID is probably used in different FW's
 //	{ MAKE_CONTROLLER_ID( 0x7545, 0x1122 ), k_eControllerType_PS4Controller, NULL },	// Giotek VX4 - trackpad/gyro don't work. Had to not filter on interface info. Light bar is flaky, but works.
 
-	{ MAKE_CONTROLLER_ID( 0x054c, 0x0ce6 ), k_eControllerType_PS5Controller, NULL },	// Sony PS5 Controller
+	{ MAKE_CONTROLLER_ID( 0x054c, 0x0ce6 ), k_eControllerType_PS5Controller, NULL },	// Sony DualSense Controller
 	{ MAKE_CONTROLLER_ID( 0x054c, 0x0df2 ), k_eControllerType_PS5Controller, NULL },	// Sony DualSense Edge Controller
 	{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0163 ), k_eControllerType_PS5Controller, NULL },	// HORI Fighting Commander OCTA
 	{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0184 ), k_eControllerType_PS5Controller, NULL },	// Hori Fighting Stick α
 	{ MAKE_CONTROLLER_ID( 0x1532, 0x100b ), k_eControllerType_PS5Controller, NULL },	// Razer Wolverine V2 Pro (Wired)
 	{ MAKE_CONTROLLER_ID( 0x1532, 0x100c ), k_eControllerType_PS5Controller, NULL },	// Razer Wolverine V2 Pro (Wireless)
+	{ MAKE_CONTROLLER_ID( 0x358a, 0x0102 ), k_eControllerType_PS5Controller, NULL },	// Backbone One DualSense style controller for iOS
 
 	{ MAKE_CONTROLLER_ID( 0x0079, 0x0006 ), k_eControllerType_UnknownNonSteamController, NULL },	// DragonRise Generic USB PCB, sometimes configured as a PC Twin Shock Controller - looks like a DS3 but the face buttons are 1-4 instead of symbols
 
diff --git a/src/joystick/usb_ids.h b/src/joystick/usb_ids.h
index 306ea2f18a77..b2dd55c112e5 100644
--- a/src/joystick/usb_ids.h
+++ b/src/joystick/usb_ids.h
@@ -27,6 +27,7 @@
 #define USB_VENDOR_8BITDO       0x2dc8
 #define USB_VENDOR_AMAZON       0x1949
 #define USB_VENDOR_APPLE        0x05ac
+#define USB_VENDOR_BACKBONE     0x358a
 #define USB_VENDOR_DRAGONRISE   0x0079
 #define USB_VENDOR_GOOGLE       0x18d1
 #define USB_VENDOR_HORI         0x0f0d
@@ -73,6 +74,8 @@
 
 #define USB_PRODUCT_8BITDO_XBOX_CONTROLLER                0x2002
 #define USB_PRODUCT_AMAZON_LUNA_CONTROLLER                0x0419
+#define USB_PRODUCT_BACKBONE_ONE_IOS                      0x0101
+#define USB_PRODUCT_BACKBONE_ONE_IOS_PS5                  0x0102
 #define USB_PRODUCT_GOOGLE_STADIA_CONTROLLER              0x9400
 #define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER             0x1846
 #define USB_PRODUCT_HORI_FIGHTING_COMMANDER_OCTA_SERIES_X 0x0150