hi, i made some additions for the latest SDL from the cvs, now the
SDL_SoftStretch supports surfaces with a colorkey, and i added a
SDL_SetColor function that is used to blit a surface with an opaque color,
used with a colorkey, this one needs another value in the SDL_PixelFormat
struct so it will probably break the compatibility backwards.
i think they are all ok, but i would like to hear an answer from you.
Nice. Can you send them to the SDL mailing list?
-Sam Lantinga, Software Engineer, Blizzard Entertainment
i’ve uploaded the zip i sent to Sam here:
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