SDL: adjust dynapi after commit 0cca71a changes for SDL_qsort and SDL_bsearch

From dbd54dd70818031467edfcc398658c0bfaa2344f Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Thu, 19 May 2022 03:00:04 +0300
Subject: [PATCH] adjust dynapi after commit 0cca71a changes for SDL_qsort and
 SDL_bsearch

---
 src/dynapi/SDL_dynapi_procs.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 45ee57547b2..b38bfcedab9 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -408,7 +408,7 @@ SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
 SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return)
-SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (*d)(const void *, const void *)),(a,b,c,d),)
+SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),)
 SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return)
@@ -936,7 +936,7 @@ SDL_DYNAPI_PROC(void,SDL_UnionFRect,(const SDL_FRect *a, const SDL_FRect *b, SDL
 SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)
-SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (*e)(const void *, const void *)),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (SDLCALL *e)(const void *, const void *)),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(const char*,SDL_GameControllerPathForIndex,(int a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GameControllerPath,(SDL_GameController *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_JoystickPathForIndex,(int a),(a),return)