SDL_ads

Hi,

is there anything like this in the works (or already working/released)?

AdMob and iAd support for SDL apps would be quite handy imo.

If there is nothing like this, is there interest in a lib like this?

Greetings
Martin

I don’t think there is any plan for it, but I’m sure you’d find interested
people (as long as it’s opensource) here :wink:
VittorioOn Tue, Mar 12, 2013 at 8:38 AM, Martin Gerhardy <martin.gerhardy at gmail.com>wrote:

Hi,

is there anything like this in the works (or already working/released)?

AdMob and iAd support for SDL apps would be quite handy imo.

If there is nothing like this, is there interest in a lib like this?

Greetings
Martin
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Personally I’d support such a library for adverts and tracking
widgets; mostly for the easily-kneecapped single point of failure it’d
introduce.On 12 March 2013 16:10, Vittorio Giovara <vittorio.giovara at gmail.com> wrote:

I don’t think there is any plan for it, but I’m sure you’d find interested
people (as long as it’s opensource) here :wink:
Vittorio

On Tue, Mar 12, 2013 at 8:38 AM, Martin Gerhardy <martin.gerhardy at gmail.com> wrote:

Hi,

is there anything like this in the works (or already working/released)?

AdMob and iAd support for SDL apps would be quite handy imo.

If there is nothing like this, is there interest in a lib like this?

Greetings
Martin


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Personally I’d support such a library for adverts and tracking
widgets; mostly for the easily-kneecapped single point of failure it’d
introduce.

I implemented both in my game Eat the Whistle, iAd / AdMob cycling for iOS,
and AdMob only for android, if you are interested look at the
implementation here:

iOS:
http://etw.svn.sourceforge.net/viewvc/etw/trunk/etw/Banner.m?revision=361&view=markup

Android:
http://etw.svn.sourceforge.net/viewvc/etw/trunk/android-project/src/org/ggsoft/etw/SDLActivity.java?revision=354&view=markup

Obviously I use the native APIs in both cases, but I think this post may be
useful since it’s a little tricky to integrate them on SDL apps.

I think a SDL_ads library will not be that useful, also because on Android
you have to work at java level…On Tue, Mar 12, 2013 at 9:22 AM, Scott Percival wrote:


Bye,
Gabry

2013/3/12 Gabriele Greco <gabriele.greco at darts.it>

Personally I’d support such a library for adverts and tracking
widgets; mostly for the easily-kneecapped single point of failure it’d
introduce.

I implemented both in my game Eat the Whistle, iAd / AdMob cycling for
iOS, and AdMob only for android, if you are interested look at the
implementation here:

iOS:

http://etw.svn.sourceforge.net/viewvc/etw/trunk/etw/Banner.m?revision=361&view=markup

Android:

http://etw.svn.sourceforge.net/viewvc/etw/trunk/android-project/src/org/ggsoft/etw/SDLActivity.java?revision=354&view=markup

Obviously I use the native APIs in both cases, but I think this post may
be useful since it’s a little tricky to integrate them on SDL apps.

I think a SDL_ads library will not be that useful, also because on Android
you have to work at java level…


Bye,
Gabry


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I normally don’t post on mailing lists, so excuse any faux-pas from my
side, but this topic got me interested.
Since I am using SDL for small personal projects, I have looked into using
in-game adverts to cover costs too.
Suprisingly, I found no real example to use any kind of Ads in a normal C
or C++ and SDL based program.
So if anyone is willing to create such a thing I’m sure SDL will see a
boost in users, because the avaiability of
making some kind of money using a game or another kind of program with SDL
will surely bring some interested people.
That are my 2 cents for this topic.

Goodbye

-Steveway> On Tue, Mar 12, 2013 at 9:22 AM, Scott Percival <moralrecordings at gmail.com wrote:

Am I the only one who thinks SDL shouldn’t have anything to do with ads at all?

The main problem I’m seeing here is that ad integration can’t be done
with just C, maybe what you really want is a C wrapper for ad
libraries?

2013/3/12, Stefan Murawski :> 2013/3/12 Gabriele Greco <gabriele.greco at darts.it>

On Tue, Mar 12, 2013 at 9:22 AM, Scott Percival <moralrecordings at gmail.com wrote:

Personally I’d support such a library for adverts and tracking
widgets; mostly for the easily-kneecapped single point of failure it’d
introduce.

I implemented both in my game Eat the Whistle, iAd / AdMob cycling for
iOS, and AdMob only for android, if you are interested look at the
implementation here:

iOS:

http://etw.svn.sourceforge.net/viewvc/etw/trunk/etw/Banner.m?revision=361&view=markup

Android:

http://etw.svn.sourceforge.net/viewvc/etw/trunk/android-project/src/org/ggsoft/etw/SDLActivity.java?revision=354&view=markup

Obviously I use the native APIs in both cases, but I think this post may
be useful since it’s a little tricky to integrate them on SDL apps.

I think a SDL_ads library will not be that useful, also because on
Android
you have to work at java level…


Bye,
Gabry


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I normally don’t post on mailing lists, so excuse any faux-pas from my
side, but this topic got me interested.
Since I am using SDL for small personal projects, I have looked into using
in-game adverts to cover costs too.
Suprisingly, I found no real example to use any kind of Ads in a normal C
or C++ and SDL based program.
So if anyone is willing to create such a thing I’m sure SDL will see a
boost in users, because the avaiability of
making some kind of money using a game or another kind of program with SDL
will surely bring some interested people.
That are my 2 cents for this topic.

Goodbye

-Steveway

Am I the only one who thinks SDL shouldn’t have anything to do with ads at
all?

The main problem I’m seeing here is that ad integration can’t be done
with just C, maybe what you really want is a C wrapper for ad
libraries?

I don’t think this has anything to do with SDL’s core or distribution, so I
don’t see any problem. There are a handful of SDL libraries that bare
similarity to the name SDL_somethinguseful, but do not get distributed with
the main SDL package, and people still have the choice to include it with
their project.

So, SDL has nothing to do with ads. People just want some sort of easy way
to advertise in their SDL app, which is completely fine.On Tue, Mar 12, 2013 at 11:22 AM, Sik the hedgehog < sik.the.hedgehog at gmail.com> wrote:

2013/3/12 Sik the hedgehog <sik.the.hedgehog at gmail.com>

Am I the only one who thinks SDL shouldn’t have anything to do with ads at
all?

The main problem I’m seeing here is that ad integration can’t be done
with just C, maybe what you really want is a C wrapper for ad
libraries?

2013/3/12, Stefan Murawski <@Stefan_Murawski>:

2013/3/12 Gabriele Greco <gabriele.greco at darts.it>

Personally I’d support such a library for adverts and tracking
widgets; mostly for the easily-kneecapped single point of failure it’d
introduce.

I implemented both in my game Eat the Whistle, iAd / AdMob cycling for
iOS, and AdMob only for android, if you are interested look at the
implementation here:

iOS:

http://etw.svn.sourceforge.net/viewvc/etw/trunk/etw/Banner.m?revision=361&view=markup

Android:

http://etw.svn.sourceforge.net/viewvc/etw/trunk/android-project/src/org/ggsoft/etw/SDLActivity.java?revision=354&view=markup

Obviously I use the native APIs in both cases, but I think this post may
be useful since it’s a little tricky to integrate them on SDL apps.

I think a SDL_ads library will not be that useful, also because on
Android
you have to work at java level…


Bye,
Gabry


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I normally don’t post on mailing lists, so excuse any faux-pas from my
side, but this topic got me interested.
Since I am using SDL for small personal projects, I have looked into
using
in-game adverts to cover costs too.
Suprisingly, I found no real example to use any kind of Ads in a normal C
or C++ and SDL based program.
So if anyone is willing to create such a thing I’m sure SDL will see a
boost in users, because the avaiability of
making some kind of money using a game or another kind of program with
SDL
will surely bring some interested people.
That are my 2 cents for this topic.

Goodbye

-Steveway


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Well, yes you are right. This shouldn’t be included into SDL directly, it
should better be it’s own library like the excellent SDL_Image,
which would be a more likely candidate in my book to be integrated directly
into SDL than a lib that can render Ads into a Surface/Texture.> >> On Tue, Mar 12, 2013 at 9:22 AM, Scott Percival <moralrecordings at gmail.com wrote:

I actually thought of working on such a thing myself while planning a project that may or may not happen at this point.

I would certainly be interested in this, especially if support for other adverts were added (like, say, Google’s AdSense).------------------------
EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/