SDL and blitting; wrong address

I think I’m not the person your email was intended for, I visited
devolution yesterday, and I believe I signed myself up for news updates,
but that was all. I guess the email addresses got mixed up somehow.
All the best!

At 10:01 AM 4/1/98 +0200, you wrote:

Anyway,
thanks for opening up the blitter under Windows, at least

No problem. Remember, you need to create your surface with the same format
as the video surface, and create both in video memory for the hw blit to
work.

Um… Do you enforce that behaviour? If you do, then I would suggest
you leave it to the DirectDraw driver. There is at least a slight
possibility that some driver writers support such blits (at least
that’s what I’ve gathered from some talk over on rec.games.
programmer).

Also, does SDL support double buffering? I took a quick peek through
the DirectX source yesterday, and it looked as if you never call
Flip()… Again, if you don’t, then in my opinion, that might be
worth investigating. Refreshsynchronized double buffering is always
neat to have around…

/Emil

     Daniel Watkins
      Chief of R&D
  DynaGen Systems Inc.
   80-A Marine Drive
Sydport Industrial Park

Sydney, Nova Scotia, B1P 6J1
Ph.(902)562-0133 Fax(902)5670633>On Tue, 31 Mar 1998, Sam Lantinga wrote:

I think I’m not the person your email was intended for, I visited
devolution yesterday, and I believe I signed myself up for news updates,
but that was all. I guess the email addresses got mixed up somehow.
All the best!

I’ll create two mailing list addresses –
one for discussion, one for announcements. Sorry about the confusion.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/projects/SDL/