SDL and DirectX 3.0

Whoopla. Do I need DX 5.0? I think my headers are from the good (?)
old (??) 3.0 days…

They should be okay, but I haven’t tried them. You’ll probably have
to modify the code just a bit and change the IDirectDrawSurface3_ calls
to IDirectDrawSurface2_ calls.

Everything should work, but I don’t guarantee it.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Whoopla. Do I need DX 5.0? I think my headers are from the good (?)
old (??) 3.0 days…

They should be okay, but I haven’t tried them. You’ll probably have
to modify the code just a bit and change the IDirectDrawSurface3_ calls
to IDirectDrawSurface2_ calls.

Everything should work, but I don’t guarantee it.

Seems I’m in a for a fun couple of hours, then… :frowning: Anyways, it is
probably going to be worth it. I want to be able to write cross-
platform games with some serious performance! Thanks.

/EmilOn Fri, 10 Apr 1998, Sam Lantinga wrote: