Wondering if it’s just me…
Trying 3 different platforms with my application and full-screen graphics
and getting some weird issues.
Firstly, the application runs fine in a window, but I want the option of
full-screen at some point…
On my current desktop - it’s an older AMD chip with SiS graphics running
Debian Stable (Squeeze) and Xfce4.
I go into full-screen mode:
if ((myScreen = SDL_SetVideoMode (screenWidth, screenHeight, 32, SDL_SWSURFACE | SDL_FULLSCREEN)) == NULL)
and it works OK - until I exit the application with a nice
SDL_Quit () ;
then it goes weird. It moves all the existing windows, usually to the
far-left of each virtual window (I run a 3x3 virtual desktop). This is
annoying as I then have to re-position them.
This seems to be the same for other full-screen SDL apps. too - e.g. HPAs
little game posted here recently…
Then I have 2 laptops - both run Debian Lenny with xfce4, although a
slightly different layout to my workstation one - the first is an Acer
Aspire One - Intel Atom, intel graphics - this actually works OK. App.
run, enters full screen, does it thing, then exits and windows appear to
be OK. The other Laptop, Acer Aspire, AMD processor, ATI graphics, and
this sort of works OK until application exit time when it goes back to X,
the mouse moves and is visible, but everything else is black. Needs
Ctrl-Backspace to kill & restart X.
Sooooo… Am I doing anything obviously wrong?
Or is it just an artifact of my (older!) hardware.
(Actually, I have just tested it on my Wifes PC - New, Shiny, Debian
Squeeze, Intel graphics, huge screen, etc. and it works perfectly…)
My suspicion is that I have crappy old hardware, but just in-case I’m
missing a trick, I’d appreciate any feedback!