I am building sdl opengles 2 project for android.
I was having some issues as seen here:
after I used SDL_GL_GetProcAddress ( “glGenVertexArraysOES” ); instead of
egl the build errors goes away and I am able to build and launch the
application, which immediately crashes.
Here is my a pretty verbose log: http://pastebin.com/UuR76u79
Anyone can help me sort this out?