Sdl android build crash on startup

I am building sdl opengles 2 project for android.

I was having some issues as seen here:

after I used SDL_GL_GetProcAddress ( “glGenVertexArraysOES” ); instead of
egl the build errors goes away and I am able to build and launch the
application, which immediately crashes.

Here is my a pretty verbose log:

Anyone can help me sort this out?