SDL / Android / Gingerbread

Great news from Google…---------- Forwarded message ----------
From: Brian Swetland
Date: Mon, Dec 6, 2010 at 12:30 PM
Subject: SDL / Android / Gingerbread
To: Sam Lantinga <@slouken>

If you’re still looking at SDL-on-Android, you might want to check out
the Gingerbread SDK/NDK, which now provides a mechanism for native
apps that have access to libc, libm, libz, opengl|ES, opensl|ES,
input/events/sensors, app/activity lifecycle, resources, etc, without
the need to write any Java code. ?JNI is available for access to
higher level Java APIs in the platform.

http://developer.android.com/sdk/android-2.3.html
http://developer.android.com/sdk/ndk/index.html
http://developer.android.com/reference/android/app/NativeActivity.html

Lots of fun stuff for native/game development in Gingerbread.

Brian


? ? -Sam Lantinga, Founder and President, Galaxy Gameworks LLC

Nice news =)

My last try using the gles renderer with switched colours worked up to a
point. Maybe now it might fast all around since the main issue was the
egl swap buffers taking too much time for unknown reasons…

luOn 12/06/2010 10:22 PM, Sam Lantinga wrote:

If you’re still looking at SDL-on-Android, you might want to check out
the Gingerbread SDK/NDK, which now provides a mechanism for native
apps that have access to libc, libm, libz, opengl|ES, opensl|ES,
input/events/sensors, app/activity lifecycle, resources, etc, without
the need to write any Java code. JNI is available for access to
higher level Java APIs in the platform.

Luca Barbato
Gentoo/linux
http://dev.gentoo.org/~lu_zero