This might totally be my fault but I am trying to render a simple opengl
scene on a galaxy s3, things work perfectly fine on a note 4 but this s3 is
giving me some real issues.
First I had to remove all calls that used Vertex Array Objects to get rid
of calling unimplemented ES API
but this is just strange.
SDL_GetDisplayMode(0, 0, &sdpm); i_width = sdpm.w; i_height = sdpm.h; window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, i_width, i_height, SDL_WINDOW_OPENGL |
this is all that I am calling in my render function
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
Doing that above code and rendering on one of my devices, the screen isn’t
red it’s a hot pink, like the old school texture atlas background color.
If I rotate the phone, for that split second when the screen is rotating I
can see the red background.
I am not sure what’s going on or how to debug this, any tips?