SDL: Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322, #2718)

From 1fc5dba3d576814b9ffda1ebd06b8ea5275f3115 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Tue, 8 Feb 2022 17:41:17 +0100
Subject: [PATCH] Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't
 compare to 0, since there are several bits (see #5322, #2718)

---
 .../app/src/main/java/org/libsdl/app/SDLActivity.java         | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
index 173fcb0614b..5c08c035a85 100644
--- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -1905,7 +1905,7 @@ public boolean onKey(View  v, int keyCode, KeyEvent event) {
             }
         }
 
-        if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
+        if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
             if (event.getAction() == KeyEvent.ACTION_DOWN) {
                 if (SDLActivity.isTextInputEvent(event)) {
                     SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
@@ -1918,7 +1918,7 @@ public boolean onKey(View  v, int keyCode, KeyEvent event) {
             }
         }
 
-        if ((source & InputDevice.SOURCE_MOUSE) != 0) {
+        if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
             // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
             // they are ignored here because sending them as mouse input to SDL is messy
             if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {