SDL: audio: Adjusted const/static fields on some variables.

From 441a5b707be404a683b1bb0688612da465cbf77d Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Thu, 28 Sep 2023 10:24:42 -0400
Subject: [PATCH] audio: Adjusted const/static fields on some variables.

---
 src/audio/SDL_audiocvt.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c
index 12735bc372fb..6e820ba60f89 100644
--- a/src/audio/SDL_audiocvt.c
+++ b/src/audio/SDL_audiocvt.c
@@ -568,7 +568,7 @@ float SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream)
     }
 
     SDL_LockMutex(stream->lock);
-    float freq_ratio = stream->freq_ratio;
+    const float freq_ratio = stream->freq_ratio;
     SDL_UnlockMutex(stream->lock);
 
     return freq_ratio;
@@ -581,8 +581,8 @@ int SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float freq_ratio)
     }
 
     // Picked mostly arbitrarily.
-    static const float min_freq_ratio = 0.01f;
-    static const float max_freq_ratio = 100.0f;
+    const float min_freq_ratio = 0.01f;
+    const float max_freq_ratio = 100.0f;
 
     if (freq_ratio < min_freq_ratio) {
         return SDL_SetError("Frequency ratio is too low");