From ac3ab026fe9b5d2ff87ff61527bea79ddf4c2e41 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Sun, 1 Jun 2025 03:01:37 -0400
Subject: [PATCH] audio: corrected comment about device format minimums.
---
src/audio/SDL_audio.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 24562c8f60e60..b86fc6bb351cb 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -1767,9 +1767,9 @@ static bool OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
SDL_copyp(&spec, inspec ? inspec : &device->default_spec);
PrepareAudioFormat(device->recording, &spec);
- /* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents
- something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later.
- (or some VoIP library that opens for mono output ruining your surround-sound game because it got there first).
+ /* We impose a simple minimum on device formats. This prevents something low quality, like an old game using S8/8000Hz audio,
+ from ruining a music thing playing at CD quality that tries to open later, or some VoIP library that opens for mono output
+ ruining your surround-sound game because it got there first.
These are just requests! The backend may change any of these values during OpenDevice method! */
const SDL_AudioFormat minimum_format = device->recording ? DEFAULT_AUDIO_RECORDING_FORMAT : DEFAULT_AUDIO_PLAYBACK_FORMAT;