From b6a6a4a7f8e9c450b9f91c76fbbbd0dcaa4990b9 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 18 Oct 2024 23:52:23 -0400
Subject: [PATCH] audio: fix incorrect dynCall in Emscripten audio.
This only seemed to cause problems with `-s ASYNCIFY` on the build command
line, but it was incorrect in general.
Fixes #11258.
---
src/audio/emscripten/SDL_emscriptenaudio.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/audio/emscripten/SDL_emscriptenaudio.c b/src/audio/emscripten/SDL_emscriptenaudio.c
index 00ae39a69e20b..4d99bc5c2ad0a 100644
--- a/src/audio/emscripten/SDL_emscriptenaudio.c
+++ b/src/audio/emscripten/SDL_emscriptenaudio.c
@@ -233,7 +233,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
if ((SDL3 === undefined) || (SDL3.audio_recording === undefined)) { return; }
audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0);
SDL3.audio_recording.currentRecordingBuffer = audioProcessingEvent.inputBuffer;
- dynCall('vi', $2, [$3]);
+ dynCall('ii', $2, [$3]);
};
SDL3.audio_recording.mediaStreamNode.connect(SDL3.audio_recording.scriptProcessorNode);
SDL3.audio_recording.scriptProcessorNode.connect(SDL3.audioContext.destination);
@@ -249,7 +249,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
SDL3.audio_recording.silenceBuffer.getChannelData(0).fill(0.0);
var silence_callback = function() {
SDL3.audio_recording.currentRecordingBuffer = SDL3.audio_recording.silenceBuffer;
- dynCall('vi', $2, [$3]);
+ dynCall('ii', $2, [$3]);
};
SDL3.audio_recording.silenceTimer = setInterval(silence_callback, ($1 / SDL3.audioContext.sampleRate) * 1000);
@@ -274,7 +274,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
SDL3.audio_playback.silenceBuffer = undefined;
}
SDL3.audio_playback.currentPlaybackBuffer = e['outputBuffer'];
- dynCall('vi', $2, [$3]);
+ dynCall('ii', $2, [$3]);
};
SDL3.audio_playback.scriptProcessorNode['connect'](SDL3.audioContext['destination']);
@@ -292,7 +292,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
// the buffer that gets filled here just gets ignored, so the app can make progress
// and/or avoid flooding audio queues until we can actually play audio.
SDL3.audio_playback.currentPlaybackBuffer = SDL3.audio_playback.silenceBuffer;
- dynCall('vi', $2, [$3]);
+ dynCall('ii', $2, [$3]);
SDL3.audio_playback.currentPlaybackBuffer = undefined;
};