SDL: Audio fix

From e7edb06e7afab91698ecb92dd5539aa95aa24b70 Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Fri, 4 Dec 2020 00:06:15 +0300
Subject: [PATCH] Audio fix

---
 src/audio/vita/SDL_vitaaudio.c | 15 +--------------
 1 file changed, 1 insertion(+), 14 deletions(-)

diff --git a/src/audio/vita/SDL_vitaaudio.c b/src/audio/vita/SDL_vitaaudio.c
index 5225b8033..24aa0f5be 100644
--- a/src/audio/vita/SDL_vitaaudio.c
+++ b/src/audio/vita/SDL_vitaaudio.c
@@ -68,20 +68,7 @@ VITAAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     this->spec.samples = SCE_AUDIO_SAMPLE_ALIGN(this->spec.samples);
 
     /* Update the fragment size as size in bytes. */
-/*  SDL_CalculateAudioSpec(this->spec); MOD */
-    switch (this->spec.format) {
-    case AUDIO_U8:
-        this->spec.silence = 0x80;
-        break;
-    default:
-        this->spec.silence = 0x00;
-        break;
-    }
-    this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
-    this->spec.size *= this->spec.channels;
-    this->spec.size *= this->spec.samples;
-
-/* ========================================== */
+    SDL_CalculateAudioSpec(&this->spec);
 
     /* Allocate the mixing buffer.  Its size and starting address must
        be a multiple of 64 bytes.  Our sample count is already a multiple of