SDL: audio: make SDL_OpenAudioDevice declaration look less squashed.

From 95e5f0586e9d56a70c1391015219f59c23f4e2e5 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Sat, 3 Apr 2021 13:24:10 -0400
Subject: [PATCH] audio: make SDL_OpenAudioDevice declaration look less
 squashed.

---
 include/SDL_audio.h | 16 ++++++----------
 1 file changed, 6 insertions(+), 10 deletions(-)

diff --git a/include/SDL_audio.h b/include/SDL_audio.h
index 2c05d1755..7d1bee17f 100644
--- a/include/SDL_audio.h
+++ b/include/SDL_audio.h
@@ -548,16 +548,12 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
  * \sa SDL_PauseAudioDevice
  * \sa SDL_UnlockAudioDevice
  */
-extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
-                                                              *device,
-                                                              int iscapture,
-                                                              const
-                                                              SDL_AudioSpec *
-                                                              desired,
-                                                              SDL_AudioSpec *
-                                                              obtained,
-                                                              int
-                                                              allowed_changes);
+extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(
+                                                  const char *device,
+                                                  int iscapture,
+                                                  const SDL_AudioSpec *desired,
+                                                  SDL_AudioSpec *obtained,
+                                                  int allowed_changes);