Just thought I’d share with you a little SDL-based 3D-Browser demo we’ve been working on called “WebFlow”. We use SDL for GL rendering, mouse/keyboard input, and window creation.
We built it using SDL 1.2.14 and our library, Awesomium Web Engine-- you can download the application at the bottom of this page (http://www.khrona.com/products/awesomium/download/), and you can find the source for it in our latest 1.6 RC3 SDK.
Try it out and lemme know what y’all think. :-)------------------------
“Genius is one percent inspiration and ninety-nine percent perspiration.” – Thomas Edison
Wow, this is awesome (no pun intended!) I’ve been looking for something
like this for years.
Cheers!On Thu, Feb 17, 2011 at 9:27 AM, adamkhrona wrote:
Hey guys,
Just thought I’d share with you a little SDL-based 3D-Browser demo we’ve
been working on called “WebFlow”. We use SDL for GL rendering,
mouse/keyboard input, and window creation.
We built it using SDL 1.2.14 and our library, Awesomium Web Engine-- you
can download the application at the bottom of this pagehttp://www.khrona.com/products/awesomium/download/,
and you can find the source for it in our latest 1.6 RC3 SDK.
Try it out and lemme know what y’all think. [image: Smile]
“Genius is one percent inspiration and ninety-nine percent perspiration.”
– Thomas Edison
$4800 is a steep price for a utility that is provided for free to both commercial and non-commercial projects elsewhere, no matter how much a company might make. Hell, that’s roughly the value of my saving’s account right now. Do you actually sell the commercial licenses?
Indie licenses are much more reasonable, but the $100k cap is pretty low. The typical cost of an indie game with any complexity exceeds $100,000… that makes your engine pretty much unusable.
That said, I’ll check out the browser itself when I have more spare time.------------------------
EM3 Nathaniel Fries, U.S. Navy