Hello.
I am not sure SDL_BlitSurface behaviour.
-
I create 24-bit surface (CreateRGBSurface), should Amask=0xff000000 or 0 ?
what is going on when it’s not 0?
-
I create 32-bit surface called surfaceB, Amask = 0xff000000, 32-bit video
mode surface is surfaceA, now I BlitSurface B to A - no effect, but when I
first Blit A to B, then change B->pixels, then blit B to A - everything is OK
I read man pages, but I don’t know what to think about it.–
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Hi!
I wander if there is some list of supported bit depths of the SDL surface
on several platforms and using different drivers.
Tha main point is to know what bit depth I should use as the default one.
I’d like to know if I can assume that most of the devices (drivers)
support 8bit or 16bit depth instead.
SDL is already ported on a wide variety of OSes and has even wider range
of drivers there so I need some advice here while speaking of most
compatible bit depth to use.
best regards
STan
hi,
if I have a SDL_Surface* like
SDL_Surface *s = SDL_LoadBMp(“file.bmp”);
how can I create another SDL_Surface with the same format as s
but, for example, with half of the with?
I saw on a SDL tuturial that we should lock a surface before SDL_BlitSurface
and then unlock it
why?
Pedro Santos_________________________________________________________
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how can I create another SDL_Surface with the same format as s
but, for example, with half of the with?
man SDL_CreateRGBSurface
I saw on a SDL tuturial that we should lock a surface before SDL_BlitSurface
and then unlock it
why?
AFAIK Blit must be done when surface is not lockedOn Mon, Nov 05, 2001 at 09:46:22PM -0000, Pedro Santos wrote:
–
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ok, i have a large .bmp the i loaded into background and i want to
just take the part of it and store it in another SDL_Surface called
tmp.
how do i do this ? I want to take coordinates starting at (0,0) to
(50,50)
thanks
mark
line72 at postmark.net
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = 50;
rect.h = 50;
SDL_BlitSurface (image, &rect, tmp, NULL);On Wed, 2002-07-17 at 23:18, Mark D’voo wrote:
ok, i have a large .bmp the i loaded into background and i want to
just take the part of it and store it in another SDL_Surface called
tmp.
how do i do this ? I want to take coordinates starting at (0,0) to
(50,50)
ok, i have a large .bmp the i loaded into background and i want to
just take the part of it and store it in another SDL_Surface called
tmp.
how do i do this ? I want to take coordinates starting at (0,0) to
(50,50)
General strategy is to create some rectangles describing what you want
to do, then blit (copy) from one surface to another.
// Rectangle describing top 50 pixels
SDL_Rect topleft50pixels {0, 0, 50, 50};
// Copy top 50 pixels from surface hugebmp to tmp
SDL_BlitSurface(hugebmp, &topleft50pixels, tmp, &topleft50pixels);
For more about smart blitting, have a look at W.Peter van Paasens
excellent “The Demo Effects Collection” found in the demo section on
libsdl.org: http://www.paassen.tmfweb.nl/retrodemo.html