Hello.
I am trying to SDL_BlitSurface from one surface to another (which is not
screen) and it doesn’t seem to work.
Here are some part of the code :------
SDL_Surface *newsprite2;
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
newsprite2 = SDL_CreateRGBSurface(SDL_SWSURFACE, FONT_W, FONT_H, SCREEN_BPP, rmask, gmask, bmask, amask);
dst2.x=0;dst2.y=0;
SDL_BlitSurface(spriteimage,sprites[i],newsprite2,&dst2);
SDL_Flip(newsprite2);
if I blitsurface to the screen it works, but not to newsprite2, am I
doing something wrong here ?
–
Fabien Penso