SDL (1.1) doesn’t seem to like xwd very much. I tried to take a screenshot
[marvin at tulpe marvin]$ xwd -root -out /tmp/dump.xwd
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 91 (X_QueryColors)
Value in failed request: 0x3000777
Serial number of failed request: 595
Current serial number in output stream: 595
This happens only when SDL apps are running.
Andreasfrom my desktop and I got:
–
Probably one of the smallest 3D-Games in the world: http://www.gltron.org
More than 50’000 Downloads of the latest version (0.53)
SDL (1.1) doesn’t seem to like xwd very much. I tried to take a screenshot
[marvin at tulpe marvin]$ xwd -root -out /tmp/dump.xwd
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 91 (X_QueryColors)
Value in failed request: 0x3000777
Serial number of failed request: 595
Current serial number in output stream: 595
I take screenshots all the time, but I run at 16 bpp.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software> from my desktop and I got:
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
[marvin at tulpe marvin]$ xwd -root -out /tmp/dump.xwd
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 91 (X_QueryColors)
Value in failed request: 0x3000777
Serial number of failed request: 595
Current serial number in output stream: 595
I take screenshots all the time, but I run at 16 bpp.
I see. I’m running at 16bpp too. Apparently, it affects only
OpenGL apps. I can take screenshots from aliens, but not from
gltron or sdl_texture (http://www.ards.net/Andreas/sdl_textures.html).
There’s no OGL acceleration involved, it’s pure Mesa software rendering.
Andreas–
Probably one of the smallest 3D-Games in the world: http://www.gltron.org
More than 50’000 Downloads of the latest version (0.53)