From b990e9145bbaa2c38568544d4281ca3d22f449bd Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Fri, 2 Dec 2022 02:13:59 +0300
Subject: [PATCH] build fixes after d0bbfdbfb881e5407911d84c12899bd5b442a130
---
src/haptic/linux/SDL_syshaptic.c | 2 +-
src/video/cocoa/SDL_cocoaevents.m | 2 +-
src/video/cocoa/SDL_cocoakeyboard.m | 8 +++-----
3 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/src/haptic/linux/SDL_syshaptic.c b/src/haptic/linux/SDL_syshaptic.c
index bc409159d379..1a333ec7fee4 100644
--- a/src/haptic/linux/SDL_syshaptic.c
+++ b/src/haptic/linux/SDL_syshaptic.c
@@ -676,7 +676,7 @@ static int SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection *src)
*dest = (src->dir[0] >= 0 ? 0x4000 : 0xC000);
} else if (!src->dir[0]) {
*dest = (src->dir[1] >= 0 ? 0x8000 : 0);
- else {
+ } else {
float f = SDL_atan2(src->dir[1], src->dir[0]); /* Ideally we'd use fixed point math instead of floats... */
/*
SDL_atan2 takes the parameters: Y-axis-value and X-axis-value (in that order)
diff --git a/src/video/cocoa/SDL_cocoaevents.m b/src/video/cocoa/SDL_cocoaevents.m
index 9cdd01d764c3..6745248b3824 100644
--- a/src/video/cocoa/SDL_cocoaevents.m
+++ b/src/video/cocoa/SDL_cocoaevents.m
@@ -46,7 +46,7 @@
if (device && device->windows) {
for (sdlwindow = device->windows; sdlwindow; sdlwindow = sdlwindow->next) {
NSWindow *nswindow = ((__bridge SDL_WindowData *) sdlwindow->driverdata).nswindow;
- if (win == nswindow)
+ if (win == nswindow) {
return sdlwindow;
}
}
diff --git a/src/video/cocoa/SDL_cocoakeyboard.m b/src/video/cocoa/SDL_cocoakeyboard.m
index 34add44b5285..ffae8bbd39a2 100644
--- a/src/video/cocoa/SDL_cocoakeyboard.m
+++ b/src/video/cocoa/SDL_cocoakeyboard.m
@@ -215,11 +215,9 @@ - (NSArray *)validAttributesForMarkedText
NX_ALTERNATEMASK,
NX_COMMANDMASK };
- for (int i = 0; i < 12; i++)
- {
- if (code == codes[i])
- {
- if (modifierFlags & modifiers[i])
+ for (int i = 0; i < 12; i++) {
+ if (code == codes[i]) {
+ if (modifierFlags & modifiers[i]) {
SDL_SendKeyboardKey(SDL_PRESSED, code);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, code);