SDL: Clarified the expected sensor value when a game controller is at rest (6d726)

From 6d7269815b0c79ce831d25ea26e7c8234408417d Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 6 Apr 2023 09:54:39 -0700
Subject: [PATCH] Clarified the expected sensor value when a game controller is
 at rest

(cherry picked from commit 1a20ccb2897fc9b12ad5242f9128cb6bb60368b1)
---
 include/SDL_sensor.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL_sensor.h b/include/SDL_sensor.h
index 3010e497ec05..9ecce44b17be 100644
--- a/include/SDL_sensor.h
+++ b/include/SDL_sensor.h
@@ -84,7 +84,7 @@ typedef enum
  * The accelerometer returns the current acceleration in SI meters per
  * second squared. This measurement includes the force of gravity, so
  * a device at rest will have an value of SDL_STANDARD_GRAVITY away
- * from the center of the earth.
+ * from the center of the earth, which is a positive Y value.
  *
  * values[0]: Acceleration on the x axis
  * values[1]: Acceleration on the y axis