From a4340f11870ea9b2c0a9f75022e56fefb0fdd56f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 2 Aug 2026 08:49:19 -0700
Subject: [PATCH] Clarify supported Apple deployment targets for SDL 3.0
---
docs/README-ios.md | 4 ++--
docs/README-macos.md | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/docs/README-ios.md b/docs/README-ios.md
index 54cd9ed222d1c..6516c6950cc0a 100644
--- a/docs/README-ios.md
+++ b/docs/README-ios.md
@@ -1,10 +1,10 @@
iOS
======
-Building the Simple DirectMedia Layer for iOS 11.0+
+Building the Simple DirectMedia Layer
==============================================================================
-Please note that building SDL requires at least Xcode 12.2 and the iOS 14.2 SDK.
+SDL supports building with Xcode 12.2 and the iOS 14.2 SDK or newer, and deploying to iOS 11.0, tvOS 11.0, visionOS 1.3, and newer.
Instructions:
diff --git a/docs/README-macos.md b/docs/README-macos.md
index 2a77b75977153..3d397f9be5e77 100644
--- a/docs/README-macos.md
+++ b/docs/README-macos.md
@@ -6,6 +6,8 @@ From the developer's point of view, macOS is a sort of hybrid Mac and
Unix system, and you have the option of using either traditional
command line tools or Apple's IDE Xcode.
+SDL supports building with Xcode 12.2 and the macOS 11.0 SDK or newer, and deploying to macOS 10.13 and newer.
+
# Command Line Build
To build SDL using the command line, use the CMake build script:
@@ -30,8 +32,6 @@ cmake --build .
sudo cmake --install .
-Please note that building SDL requires at least Xcode 12.2 and the macOS 11.0 SDK.
If you are getting errors building SDL_mfijoystick.m with Xcode 12.2, find your SDKs
directory and move MacOSX10.15.sdk out of the way so it isn’t accidentally being used
by the build environment.