From 483d1c36ed5bf02890f0f72459b9eb741bdd53a7 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Tue, 22 Apr 2025 19:40:40 -0400
Subject: [PATCH] comments: Fixed a few typos I ran into in the audio code.
---
examples/audio/04-multiple-streams/README.txt | 2 +-
examples/audio/04-multiple-streams/multiple-streams.c | 2 +-
include/SDL3/SDL_audio.h | 4 ++--
3 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/examples/audio/04-multiple-streams/README.txt b/examples/audio/04-multiple-streams/README.txt
index 9ef2275bd6d3d..ad7f5f8a65320 100644
--- a/examples/audio/04-multiple-streams/README.txt
+++ b/examples/audio/04-multiple-streams/README.txt
@@ -1,5 +1,5 @@
If you're running this in a web browser, you need to click the window before you'll hear anything!
-This example code loads two .wav files, puts them an audio streams and binds
+This example code loads two .wav files, puts them in audio streams and binds
them for playback, repeating both sounds on loop. This shows several streams
mixing into a single playback device.
diff --git a/examples/audio/04-multiple-streams/multiple-streams.c b/examples/audio/04-multiple-streams/multiple-streams.c
index 8d3bfaa0906d3..188023c8cf5d3 100644
--- a/examples/audio/04-multiple-streams/multiple-streams.c
+++ b/examples/audio/04-multiple-streams/multiple-streams.c
@@ -1,5 +1,5 @@
/*
- * This example code loads two .wav files, puts them an audio streams and
+ * This example code loads two .wav files, puts them in audio streams and
* binds them for playback, repeating both sounds on loop. This shows several
* streams mixing into a single playback device.
*
diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index c6acf885f42a8..328a630bb2677 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1583,8 +1583,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
* previously been paused. Once unpaused, any bound audio streams will begin
* to progress again, and audio can be generated.
*
- * Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this
- * function call is required for audio playback to begin on such device.
+ * SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this
+ * function call is required for audio playback to begin on such devices.
*
* \param stream the audio stream associated with the audio device to resume.
* \returns true on success or false on failure; call SDL_GetError() for more